Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F8, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the knight from B6 to C8. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from D2 to D3; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to H8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D6 to B7.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6; then rat's pawn advances from E7 to E5.

our hero advances the pawn from E2 to E3, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to H6. our hero gives check with the pawn on G5.

Rat answers by moving the king from H6 to G7. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the pawn to G7.

Rat's king falls on G7 and tears the pawn from our hero.

our hero advances the pawn from E5 to E6; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on E8.

our hero slides the pawn across the board, from G5 to G6, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from B7 to D8.

our hero advances the pawn from E3 to E4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to F8, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the knight to F7. our hero captures the knight on F7 and leaves Rat in check.

Rat's king advances from G8 to F8. our hero advances the pawn from G5 to G6; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E7. Rat's king falls on G6 and tears the pawn from our hero.

our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G6 to H5. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to G4. our hero captures the enemy pawn: the queen leaps from C6 to C7.

Rat's king advances from G4 to H3. our hero claims the enemy pawn by landing on C5.

Rat sets the king on H4, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to A5.

From the dark, Rat pushes the king to G3, while our hero's queen takes F5, leaving A5 behind. Rat answers by moving the king from G3 to H2.

our hero gives check with the queen on H5.

With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to E2, and right after that rat's king advances from G1 to H1.

Check: our hero tightens the net by bringing the queen to F1.

Rat sets the king on H2, watching every square. our hero gives check with the queen on F2.

From the dark, Rat pushes the king to H1. From F3, our hero's queen forces Rat to defend.

Rat answers by moving the king from H1 to G1, while our hero slides the queen across the board, from F3 to E2. With dungeon cunning, Rat brings the king to H1.

With a steady hand, our hero brings the queen to F2.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 43 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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