Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from F6 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to D3; then rat's knight advances from B6 to D7. our hero advances the pawn from A3 to A4, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to B6. our hero claims the enemy pawn by landing on G4.

Rat answers by moving the knight from B6 to C8, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from D8 to D7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to E8, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from C8 to B7, while our hero slides the pawn across the board, from G6 to G7. Rat's knight falls on G7 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's knight advances from G7 to E6. our hero advances the pawn from E2 to E4, and right after that rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on E2. A cruel blow: Rat's knight captures our hero's pawn on G5.

our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from F7 to D8.

our hero advances the pawn from D3 to D4; then rat sets the king on A7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to B7, and our hero's king takes D4, leaving E3 behind. Rat answers by moving the king from B7 to B8, while our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to F6; then rat's pawn advances from E6 to E5.

our hero claims the enemy pawn by landing on E5.

Check from Rat: the knight plants itself on F7.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to E5. our hero claims the enemy knight by landing on E5.

Rat answers by moving the king from B7 to C8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B7 to B8. our hero advances the pawn from G6 to G7; then rat sets the king on A7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to B7, and our hero's king takes F6, leaving E5 behind. Rat answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to E6; then rat's king advances from A7 to B7.

our hero advances the pawn from E6 to E7, and right after that rat sets the king on A6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to A7. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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