Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on G1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from D7 to E5, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from E8 to F8. our hero advances the pawn from F2 to F4.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the knight from D3 to F2, while our hero slides the king across the board, from D2 to E1.
With dungeon cunning, Rat brings the knight to H3. With a steady hand, our hero brings the bishop to E3; then rat's king advances from F8 to G8.
our hero claims the enemy pawn by landing on C5.
Rat sets the knight on G5, watching every square. our hero captures the enemy pawn: the bishop leaps from C5 to E7.
From the dark, Rat pushes the knight to E4. our hero claims the enemy knight by landing on E4.
Rat answers by moving the king from G8 to G7, and our hero slides the bishop across the board, from E7 to D8. With dungeon cunning, Rat brings the pawn to G5.
our hero claims the enemy pawn by landing on C7.
Rat's king advances from G7 to F7. our hero advances the bishop from C7 to D8; then rat sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the king to F6. our hero gives check with the bishop on D8.
Rat answers by moving the king from F6 to G7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the bishop to C7; then rat's king advances from F7 to E6. our hero advances the pawn from C4 to C5, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to G3, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from F5 to F6, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to G2.
With a steady hand, our hero brings the bishop to H2. On G1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy queen: the bishop leaps from H2 to G1.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the king to E6, and our hero's bishop takes G5, leaving E3 behind.
Rat answers by moving the king from E6 to D7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to C7. our hero gives check with the bishop on F4.
Rat's king advances from C7 to B7. our hero advances the queen from E8 to E4, and right after that rat sets the king on A7, watching every square.
our hero captures the pawn on A4 and leaves Rat in check.
From the dark, Rat pushes the king to B7. our hero gives check with the queen on A6.
Rat's king falls on A6 and tears the queen from our hero.
our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from B5 to C4.
our hero advances the pawn from H5 to H6; then rat sets the king on B5, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to C4. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from C4 to D3, while our hero slides the queen across the board, from H8 to E5. With dungeon cunning, Rat brings the king to C4.
From E6, our hero's queen forces Rat to defend.
Rat's king advances from C4 to D4. our hero claims the enemy pawn by landing on C6.
Rat sets the king on C3, watching every square, and without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to C2, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from C2 to B2, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to C2.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from C2 to B1. our hero advances the pawn from A3 to A4; then rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to B1, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from B1 to A1, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to B1.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from B1 to B2. our hero gives check with the queen on B8.
Rat sets the king on A2, watching every square, and without hurry or fear, our hero places the queen on D4. From the dark, Rat pushes the king to A3.
Check: our hero tightens the net by bringing the queen to C5.
Rat answers by moving the king from A3 to A2, and our hero slides the queen across the board, from B8 to E5. With dungeon cunning, Rat brings the king to B3.
From E3, our hero's queen forces Rat to defend.
Rat's king advances from B3 to A2. our hero advances the bishop from F4 to C7; then rat sets the king on B1, watching every square.
our hero gives check with the queen on B4.
From the dark, Rat pushes the king to A2, and our hero's queen takes C3, leaving D4 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 39 s
- Moves
- 111
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.