Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from C1 to D2 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider's king advances from E8 to D8. A clean strike: our hero's pawn topples the pawn on C3.

Spider sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to C7; then our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the king from C7 to D8, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the knight to D2.

A clean strike: our hero's bishop topples the knight on D2.

Spider's pawn advances from A4 to A3. From B2 to A3, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to C7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider answers by moving the pawn from F6 to F5. By taking the pawn on E5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to D8. From E5 to E6, our hero's queen swallows Spider's pawn.

Spider's pawn advances from A6 to A5. A clean strike: our hero's queen topples the pawn on F5.

Spider sets the pawn on C4, watching every square. From D5, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to E8. Check: our hero tightens the net by bringing the queen to B5.

Spider answers by moving the king from E8 to F8. our hero gives check with the queen on C5.

With dungeon cunning, Spider brings the king to E8. A clean strike: our hero's queen topples the pawn on A5.

Spider's king advances from E8 to D7. our hero advances the queen from A5 to C5, and spider sets the king on E8, watching every square.

A clean strike: our hero's queen topples the pawn on C4.

From the dark, Spider pushes the king to D7. From D4, our hero's queen forces Spider to defend.

Spider answers by moving the king from D7 to C8; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the pawn to G5, and spider's king advances from B7 to C6. From F6, our hero's queen forces Spider to defend.

Spider sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to C7; then our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from C7 to D7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to E4, while spider's king advances from C7 to D7.

our hero advances the pawn from E4 to E5, and spider sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the pawn to E7.

Spider answers by moving the king from B6 to C5; then our hero slides the queen across the board, from G8 to G4. With dungeon cunning, Spider brings the king to B5.

Promotion: on E8, our hero turns a pawn into a queen.

Spider's king advances from B5 to A5. our hero delivers the final mate from E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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