Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's knight lands on C4 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider's pawn advances from A4 to A3. our hero advances the king from E1 to E2; then spider sets the knight on C5, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to C2, and our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the pawn from A3 to A2. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the knight to B3. our hero captures the enemy pawn: the knight leaps from E5 to G6.
Spider gives check with the knight on C1.
our hero advances the king from E2 to D2, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on F4.
From the dark, Spider pushes the pawn to A5. our hero claims the enemy knight by landing on C1.
Spider answers by moving the king from F7 to E8. our hero captures the enemy pawn: the king leaps from C1 to C2.
On A1, Spider promotes and gains a reinforcing queen.
With a steady hand, our hero brings the pawn to H5, and right after that spider's knight advances from F6 to D5. our hero advances the pawn from H5 to H6.
Spider gives check with the queen on A4.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the pawn to C5, and our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the king from E8 to D7. our hero's pawn crowns on H8 and becomes a queen.
Spider gives check with the queen on A2.
With a steady hand, our hero brings the king to D3. Spider's queen reaches B1 and threatens our hero's king.
our hero advances the king from D3 to E2. Check from Spider: the queen plants itself on A2.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to B6, while our hero's queen takes E5, leaving H8 behind.
Spider answers by moving the queen from A2 to C2, and our hero slides the knight across the board, from F4 to D5. With dungeon cunning, Spider brings the queen to C4.
our hero captures the knight on B6 and leaves Spider in check.
Spider's king advances from D7 to C6. our hero captures the enemy queen: the knight leaps from B6 to C4.
Spider sets the king on B5, watching every square. our hero claims the enemy pawn by landing on E7.
Spider's king falls on C4 and tears the knight from our hero.
our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the king from C4 to B3. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Spider brings the king to A2. our hero captures the pawn on A5 and leaves Spider in check.
Spider's king advances from A2 to B1. our hero advances the king from F3 to E3, and right after that spider sets the king on B2, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to B3. our hero gives check with the queen on B5.
Spider answers by moving the king from B3 to C2, and our hero slides the king across the board, from D4 to E3. With dungeon cunning, Spider brings the king to C1.
With a steady hand, our hero brings the queen to D3, and right after that spider's king advances from C1 to B2. our hero advances the king from E3 to D2; then spider sets the king on A2, watching every square.
From C2, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to A3, and our hero's king takes C3, leaving D2 behind.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.