Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the king leaps from E2 to D3 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the knight from E4 to F2, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the knight to D3. our hero claims the enemy knight by landing on D3.

Spider's king advances from E8 to D7. our hero captures the enemy pawn: the king leaps from D3 to E3.

Spider sets the pawn on C5, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to A3.

our hero captures the enemy pawn: the king leaps from D3 to C3.

Spider answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from C3 to B2. On A1, Spider promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from B2 to A1.

Spider's pawn advances from C5 to C4. our hero advances the king from A1 to B2. Check from Spider: the pawn plants itself on C3.

our hero captures the enemy pawn: the king leaps from B2 to C3.

From the dark, Spider pushes the pawn to E4, while our hero's king takes D4, leaving C3 behind. Spider answers by moving the king from D7 to C8.

our hero captures the enemy pawn: the king leaps from D4 to E4.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to F5, and right after that spider's king advances from D7 to E8.

our hero advances the king from F5 to E6; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Spider pushes the king to D7, and our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the king from D7 to D6.

our hero claims the enemy pawn by landing on F6.

Spider's pawn falls on F6 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from F5 to F6.

Spider's pawn advances from A5 to A4. our hero advances the king from F6 to F5, and right after that spider sets the king on D5, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to C6, while our hero's king takes E3, leaving F4 behind.

Spider answers by moving the king from C6 to D5, and our hero slides the king across the board, from E3 to D3. With dungeon cunning, Spider brings the king to D6.

With a steady hand, our hero brings the king to C4, and right after that spider's king advances from D6 to E6. our hero advances the king from C4 to B4; then spider sets the pawn on A3, watching every square.

our hero claims the enemy pawn by landing on A3.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
49
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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