Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from F5 to F4 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to D8. our hero advances the pawn from G2 to G3, while rat sets the knight on H7, watching every square.
From H4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from H7 to F8, and right after that our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to D4. Rat advances to D4 and claims our pawn.
our hero advances the king from E1 to D1, and rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to E3. Rat moves the pawn from D4 to E3 and topples our hero's pawn.
our hero advances the king from D1 to C2, while rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to D7; then our hero's king takes D4, leaving D3 behind. Rat answers by moving the knight from D5 to F6, and right after that our hero slides the king across the board, from D4 to D3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to C4, while rat's pawn advances from E7 to E5.
our hero advances the king from C4 to D3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the pawn to E2, and right after that our hero's king takes B4, leaving C4 behind. Rat's pawn crowns on E1 and a hostile queen is born.
our hero slides the king across the board, from B4 to C4. Rat gives check with the queen on C1.
With a steady hand, our hero brings the king to D3. Rat's queen reaches B1 and threatens our hero's king.
our hero advances the king from D3 to D2. Check from Rat: the queen plants itself on B2.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F7; then our hero's king takes D3, leaving E3 behind.
Rat's queen reaches B1 and threatens our hero's king.
our hero slides the king across the board, from D3 to C4. Rat moves the queen from B1 to F5 and topples our hero's pawn.
With a steady hand, our hero brings the king to B4. Rat gives check with the knight on D5.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat sets the queen on F3, watching every square; then without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the knight to F4, and right after that our hero's king takes A6, leaving A5 behind.
Rat captures the pawn on A3 and puts our hero in check.
our hero slides the king across the board, from A6 to B7, while with dungeon cunning, Rat brings the knight to G6. From B7 to C6, our hero's king swallows Rat's pawn.
Check from Rat: the knight plants itself on E7.
A clean strike: our hero's king topples the pawn on C7.
Rat sets the knight on G6, watching every square, and right after that without hurry or fear, our hero places the king on D7. Rat moves the king from F7 to G7 and topples our hero's pawn.
our hero's king takes E6, leaving D7 behind. Check from Rat: the knight plants itself on F4.
From E6 to E5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to A5. With a steady hand, our hero brings the pawn to A3, while rat's queen advances from A5 to A8.
our hero advances the pawn from C5 to C6. Check from Rat: the queen plants itself on A5.
A clean strike: our hero's king topples the knight on F4.
From the dark, Rat pushes the king to G6. From F4 to G4, our hero's king swallows Rat's pawn.
Rat's queen reaches A4 and threatens our hero's king.
our hero slides the king across the board, from G4 to F3, while with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G4, and rat's queen advances from A4 to A8.
Check: our hero tightens the net by bringing the pawn to G5.
Rat advances to G5 and claims our pawn.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the queen to B8; then our hero's pawn takes C7, leaving C6 behind.
Rat gives check with the queen on B7.
our hero slides the king across the board, from E4 to E5. Rat's queen reaches B2 and threatens our hero's king.
With a steady hand, our hero brings the king to E4, while rat's queen advances from B2 to H2. our hero advances the king from E4 to F3, and rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on G4. Rat advances to C7 and claims our pawn.
our hero's king takes F5, leaving G4 behind. Check from Rat: the queen plants itself on F4.
A clean strike: our hero's king topples the queen on F4.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to G3, and rat's king advances from H5 to G5.
our hero advances the king from G3 to H3, while rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Rat pushes the king to E4; then our hero's king takes G5, leaving H4 behind. Rat answers by moving the king from E4 to D5, and right after that our hero slides the king across the board, from G5 to F6.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E4 to D5.
our hero advances the king from F6 to E7, and rat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to B4, and right after that our hero's king takes D6, leaving D7 behind. Rat answers by moving the king from B4 to A5; then our hero slides the king across the board, from D6 to C5.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to C4, and rat's king advances from A6 to A5.
our hero advances the king from C4 to C5. Rat advances to A4 and claims our pawn.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 6 s
- Moves
- 128
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 19 / 8
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (128 moves) lasted longer than 91% of the games on this floor.