Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3, while rat's knight advances from D7 to B8. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat sets the knight on D7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B8, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the knight from B8 to A6. A clean strike: our hero's pawn topples the pawn on C5.
Rat advances to C5 and claims our pawn.
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from C5 to D7. our hero advances the king from E1 to F1, while rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to D7; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to C6.
From E6, our hero's pawn forces Rat to defend.
Rat's king advances from D7 to D6. our hero advances the pawn from G4 to G5, and rat sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to F5, and right after that our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from D6 to E5; then our hero slides the pawn across the board, from H2 to H4. Rat advances to H4 and claims our pawn.
With a steady hand, our hero brings the pawn to G3. Check from Rat: the knight plants itself on F3.
our hero advances the king from G1 to G2, while rat sets the king on F5, watching every square. From G2 to F3, our hero's king swallows Rat's knight.
From the dark, Rat pushes the pawn to C6. our hero gives check with the pawn on G4.
Rat answers by moving the king from F5 to E5, and right after that our hero slides the king across the board, from F3 to E3. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the king to E4. Rat advances to E6 and claims our pawn.
our hero advances the king from E4 to F4, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to C8, and right after that our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from C8 to D8; then our hero slides the king across the board, from E6 to F7.
With dungeon cunning, Rat brings the king to C7. From F7 to E7, our hero's king swallows Rat's pawn.
Rat's king advances from C7 to B7. our hero advances the king from E7 to F7, while rat sets the king on B6, watching every square.
From F7 to G6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to A7; then our hero's king takes F5, leaving G6 behind. Rat answers by moving the king from A7 to B7, and right after that our hero slides the king across the board, from F5 to E5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D6, while rat's king advances from A7 to B7.
From D6 to C5, our hero's king swallows Rat's pawn.
Rat sets the king on A7, watching every square. A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the king to A8, and right after that our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from A8 to A7.
A clean strike: our hero's king topples the pawn on A5.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to G6, and rat's king advances from A8 to B8.
our hero advances the pawn from G6 to G7, while rat sets the king on C7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C6; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from C6 to D6.
our hero gives check with the queen on F8.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to G6, while rat's king advances from C6 to B7.
our hero advances the pawn from G6 to G7, and rat sets the king on C6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B7, and right after that our hero's king takes B4, leaving A5 behind. Rat answers by moving the king from B7 to A7; then our hero slides the queen across the board, from G8 to E6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to C5, and rat's king advances from B7 to C7.
From E7, our hero's queen forces Rat to defend.
Rat sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to D5. our hero gives check with the queen on G5.
Rat answers by moving the king from D5 to E6, and right after that our hero slides the pawn across the board, from C5 to C6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 56 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.