Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's bishop lands on E5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the bishop on D2. From the dark, Rat pushes the pawn to A2.

A clean strike: our hero's bishop topples the pawn on A5.

Rat's pawn crowns on A1 and a hostile bishop is born.

our hero slides the bishop across the board, from A5 to C3, and with dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's bishop topples the bishop on A1.

Rat's pawn advances from C4 to C3. From A1 to C3, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to D6, and right after that our hero's bishop takes D4, leaving C3 behind.

Rat answers by moving the king from E8 to D8; then our hero slides the bishop across the board, from D4 to B6. With dungeon cunning, Rat brings the knight to B8.

By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from D8 to C8. A clean strike: our hero's bishop topples the pawn on D6.

Rat sets the knight on A6, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Rat pushes the king to D7; then our hero's king takes G3, leaving F2 behind.

Rat answers by moving the knight from A6 to B4, and right after that our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to E6.

A clean strike: our hero's king topples the pawn on G5.

Rat's king advances from D7 to C8. our hero advances the bishop from E5 to F4, and rat sets the knight on C6, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to D4, and right after that our hero's king takes E5, leaving F6 behind.

Check from Rat: the knight plants itself on F3.

our hero slides the king across the board, from E5 to F6, while with dungeon cunning, Rat brings the knight to E5. From F4 to E5, our hero's bishop swallows Rat's knight.

Rat's king advances from C8 to D8. our hero advances the bishop from E5 to D6, while rat sets the king on C8, watching every square.

From F6 to E6, our hero's king swallows Rat's pawn.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
41
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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