Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on F6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero advances the king from E1 to F2; then rat sets the knight on F6, watching every square. our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the pawn to C4, and our hero's king takes F4, leaving F3 behind. Rat's knight reaches D5 and threatens our hero's king.
our hero slides the king across the board, from F4 to G5, and right after that with dungeon cunning, Rat brings the pawn to A4. our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat's pawn advances from E7 to E5. our hero advances the king from G6 to H7, and right after that rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on H8. From the dark, Rat pushes the knight to E7, while our hero's king takes G7, leaving H8 behind.
Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from G7 to F6. Rat's knight reaches D5 and threatens our hero's king.
our hero claims the enemy pawn by landing on E5.
Rat's knight advances from D5 to F6. our hero captures the enemy knight: the king leaps from E5 to F6.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on F5. On A1, Rat promotes and gains a reinforcing bishop.
our hero's king takes E4, leaving F5 behind. Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from E4 to D5.
With dungeon cunning, Rat brings the bishop to B2. our hero captures the enemy pawn: the king leaps from D5 to C4.
Rat's bishop advances from B2 to C1. our hero claims the enemy pawn by landing on C5.
Rat sets the bishop on F4, watching every square, and without hurry or fear, our hero places the king on B4. Rat gives check with the bishop on D6.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from E8 to E7, and our hero slides the king across the board, from A4 to A5. With dungeon cunning, Rat brings the bishop to G3.
With a steady hand, our hero brings the king to B5, and right after that rat's king advances from E7 to E6. our hero advances the king from B5 to C6; then rat sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the bishop to G3, and our hero's king takes C6, leaving B7 behind.
Rat answers by moving the bishop from G3 to F4, while our hero slides the king across the board, from C6 to B7. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to C6; then rat's bishop advances from F4 to H6. our hero claims the enemy pawn by landing on C5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.