Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from D7 to C6 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to E5, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from E5 to D7.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from D7 to F6.
our hero advances the pawn from H4 to H5. A cruel blow: Rat's knight captures our hero's pawn on G4.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to D7, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from G4 to H6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the queen to G5; then rat's king advances from D7 to D8.
our hero claims the enemy knight by landing on F5.
Rat sets the pawn on C4, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Rat pushes the king to D7. our hero captures the pawn on E7 and leaves Rat in check.
Rat answers by moving the king from D7 to C8, and our hero slides the queen across the board, from E7 to E4. With dungeon cunning, Rat brings the king to D8.
our hero claims the enemy pawn by landing on C4.
Rat's king advances from D8 to E8. our hero captures the enemy pawn: the queen leaps from C4 to A4.
Rat sets the king on D7, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
Rat's king falls on C6 and tears the queen from our hero.
our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from C6 to C5, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G6; then rat's king advances from B6 to A6.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on A5, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to A6, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from A6 to B6, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from A7 to A6.
our hero advances the pawn from E6 to E7; then rat sets the king on B7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the pawn to C6. our hero captures the pawn on C6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on C6.
From G6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to G7.
Rat's king advances from D7 to D6. our hero gives check with the queen on F6.
Rat sets the king on D7, watching every square. From F5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D8 to E7.
our hero gives check with the queen on G5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F7 to E8.
our hero advances the pawn from A5 to A6; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to E8. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from E8 to D7. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on A6.
Rat's king advances from D6 to C7. From E5, our hero's queen forces Rat to defend.
Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to C8, while our hero's queen takes F6, leaving E5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 19
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.