Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the knight on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G4.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's king advances from E8 to F8. our hero advances the pawn from H2 to H3, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to A6, and right after that our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from D7 to D6. our hero gives check with the pawn on G6.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from A6 to B4. our hero gives check with the pawn on H6.
With dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.
Rat's king advances from H8 to G8. From A3 to B4, our hero's pawn swallows Rat's knight.
Rat sets the king on H7, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the pawn to D5. From C4 to D5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from E6 to D5 and topples our hero's pawn.
our hero slides the pawn across the board, from E2 to E3, while with dungeon cunning, Rat brings the pawn to D4. From E3 to D4, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A4 to A3. our hero advances the pawn from D4 to D5, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G6. Rat moves the pawn from C6 to D5 and topples our hero's pawn.
our hero gives check with the pawn on H7.
Rat advances to G7 and claims our pawn.
our hero slides the pawn across the board, from C5 to C6, and with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to C7, while rat's pawn advances from D5 to D4.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. From G8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to F8.
Rat moves the king from H6 to G6 and topples our hero's pawn.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G5. From C5, our hero's queen forces Rat to defend.
Rat's king advances from G5 to F4. Check: our hero tightens the net by bringing the queen to H2.
Rat sets the king on E3, watching every square. our hero gives check with the queen on C1.
Rat moves the king from E3 to D3 and topples our hero's pawn.
From G3, our hero's queen forces Rat to defend.
Rat answers by moving the king from D3 to E4. Check: our hero tightens the net by bringing the queen to E3.
With dungeon cunning, Rat brings the king to D5. our hero gives check with the queen on E5.
Rat's king advances from D5 to C6. From E3 to D4, our hero's queen swallows Rat's pawn.
Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to A8, and right after that our hero's queen takes C7, leaving E5 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 32 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 9 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.