Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the knight leaps from F2 to H3 and captures the enemy queen.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

From the dark, Spider pushes the king to D7; then our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from F6 to E8.

By taking the pawn on E5, our hero drives Spider into check.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

With dungeon cunning, Spider brings the king to D6. A clean strike: our hero's knight topples the pawn on G6.

Spider's king advances from D6 to D5. By taking the pawn on E7, our hero drives Spider into check.

Spider sets the king on E5, watching every square. our hero gives check with the knight on G6.

From the dark, Spider pushes the king to D6. From F4, our hero's bishop forces Spider to defend.

Spider answers by moving the king from D6 to C6. Check: our hero tightens the net by bringing the knight to E5.

With dungeon cunning, Spider brings the king to C5, and with a steady hand, our hero brings the king to D1. Spider's knight advances from E8 to D6.

From E3, our hero's bishop forces Spider to defend.

Spider sets the king on D5, watching every square. Without hurry or fear, our hero places the knight on D7; then from the dark, Spider pushes the pawn to A3.

our hero's knight takes C5, leaving D7 behind, and right after that spider answers by moving the pawn from A3 to A2. our hero slides the king across the board, from D1 to C1.

Spider's pawn crowns on A1 and a hostile queen is born.

With a steady hand, our hero brings the king to C2. Spider's queen reaches A2 and threatens our hero's king.

our hero advances the king from C2 to D3. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider sets the knight on F7, watching every square. A clean strike: our hero's knight topples the pawn on A6.

Spider gives check with the queen on B3.

our hero's king takes E2, leaving D3 behind. Spider's queen reaches C2 and threatens our hero's king.

our hero slides the king across the board, from E2 to F3. Check from Spider: the queen plants itself on F5.

With a steady hand, our hero brings the king to E2, while spider's pawn advances from C7 to C5. A clean strike: our hero's knight topples the pawn on C5.

Spider's queen reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to C4, and right after that our hero's knight takes E4, leaving C5 behind.

Spider answers by moving the queen from C2 to A4. our hero slides the bishop across the board, from E3 to D2. Spider's queen reaches B3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2. Check from Spider: the queen plants itself on D3.

our hero advances the king from E2 to D1. Spider sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the knight on F2.

Spider's queen reaches F1 and threatens our hero's king.

our hero's bishop takes E1, leaving D2 behind, while spider answers by moving the queen from F1 to H3. A clean strike: our hero's knight topples the queen on H3.

With dungeon cunning, Spider brings the king to E4. With a steady hand, our hero brings the bishop to D2, while spider's king advances from E4 to D4.

our hero advances the knight from H3 to F4. Spider sets the king on E4, watching every square; then without hurry or fear, our hero places the king on E2.

From the dark, Spider pushes the king to E5, and right after that our hero's king takes E3, leaving E2 behind. Spider answers by moving the knight from F7 to H8.

our hero gives check with the bishop on C3.

With dungeon cunning, Spider brings the king to F5. A clean strike: our hero's bishop topples the knight on H8.

Spider's king advances from F5 to G4; then our hero advances the bishop from H8 to E5. Spider sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on E4.

From the dark, Spider pushes the king to H4. From F6, our hero's bishop forces Spider to defend.

Spider answers by moving the king from H4 to G4. our hero slides the knight across the board, from F4 to G2, and with dungeon cunning, Spider brings the king to G3.

With a steady hand, our hero brings the knight to F4, while spider's king advances from G3 to H2. our hero advances the king from E4 to F3.

Spider sets the king on H1, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to H2, and right after that our hero's knight takes E2, leaving F4 behind.

Spider answers by moving the king from H2 to H1. our hero slides the bishop across the board, from F6 to E5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 15 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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