Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's king captures our hero's bishop on E7.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero advances the knight from G1 to F3; then spider sets the knight on D6, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to A3, and our hero's bishop takes C5, leaving E3 behind. Spider answers by moving the knight from D6 to E4.
our hero claims the enemy pawn by landing on E7.
Spider's king falls on E7 and tears the bishop from our hero.
With a steady hand, our hero brings the pawn to G4; then spider's king advances from E7 to F7. our hero advances the pawn from H2 to H4, and right after that spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the pawn to A2, while our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to G7.
our hero's pawn crowns on H8 and becomes a queen.
Spider's king advances from G7 to G6. our hero gives check with the queen on G8.
Spider sets the king on H6, watching every square. From H8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G6, and our hero's queen takes H2, leaving H8 behind. On A1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the knight to G5. our hero captures the enemy knight: the knight leaps from F3 to G5.
Spider gives check with the queen on B2.
our hero advances the king from E2 to D3, and right after that spider sets the queen on B7, watching every square. our hero captures the enemy pawn: the king leaps from D3 to C3.
A cruel blow: Spider's king captures our hero's knight on G5.
our hero's queen takes G3, leaving H2 behind. Spider answers by moving the queen from B7 to E4, and our hero slides the king across the board, from C3 to D2.
Spider's queen reaches D5 and threatens our hero's king.
With a steady hand, our hero brings the king to E3. Check from Spider: the queen plants itself on D4.
our hero advances the king from E3 to F3. Spider gives check with the queen on D3.
Without hurry or fear, our hero places the king on G2. Spider's queen reaches C2 and threatens our hero's king.
our hero's king takes H3, leaving G2 behind. Spider answers by moving the queen from C2 to G6. Mate. our hero's queen on E3 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 6 / 6
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.