Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider moves its knight from C4 to A5 and topples our hero's rook!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the knight to D5, and our hero's bishop takes C1, leaving E3 behind. Spider answers by moving the pawn from E7 to E6, while our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Spider brings the king to D7. our hero captures the pawn on E5 and leaves Spider in check.
Spider's king advances from D7 to C8. our hero claims the enemy pawn by landing on A4.
Spider sets the knight on F6, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to A6.
From the dark, Spider pushes the knight to D7, while our hero's knight takes F7, leaving E5 behind. Spider answers by moving the knight from D7 to B6, and our hero slides the bishop across the board, from C1 to G5.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the rook to A5, and right after that spider's pawn advances from C3 to C2.
our hero advances the king from E1 to D2. our hero activates Backstab and silently removes a threat from Spider.
Spider gives check with the knight on C4.
Without hurry or fear, our hero places the king on D3. Spider's knight falls on A5 and tears the rook from our hero.
our hero's bishop takes F6, leaving G5 behind, while spider answers by moving the pawn from C7 to C5. From D6, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to C7; then with a steady hand, our hero brings the bishop to E5. Spider's king advances from C7 to D7, and right after that our hero advances the king from D3 to E4.
Spider sets the knight on C4, watching every square. our hero captures the enemy knight: the knight leaps from D6 to C4.
From the dark, Spider pushes the knight to E7. our hero's bishop takes D6, leaving E5 behind, and spider answers by moving the king from D7 to D8.
our hero slides the king across the board, from E4 to E5. Check from Spider: the knight plants itself on G6.
our hero claims the enemy pawn by landing on E6.
Spider's king advances from D8 to E8; then our hero advances the knight from C4 to B6. Spider's knight reaches F4 and threatens our hero's king.
our hero claims the enemy knight by landing on F4.
From the dark, Spider pushes the pawn to C4. our hero's knight takes D7, leaving B6 behind, while spider answers by moving the pawn from C4 to C3.
our hero slides the bishop across the board, from F4 to H6. With dungeon cunning, Spider brings the pawn to C2.
our hero gives check with the knight on F6.
Spider's king advances from E8 to D8, and right after that our hero advances the king from E6 to F7. On C1, Spider promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the bishop on F8, while from the dark, Spider pushes the knight to E2. our hero gives check with the bishop on E7.
Spider answers by moving the king from D8 to C8; then our hero slides the king across the board, from F7 to E6. With dungeon cunning, Spider brings the king to C7, and right after that with a steady hand, our hero brings the knight to D7.
Spider's knight reaches F4 and threatens our hero's king.
our hero advances the king from E6 to E5. Check from Spider: the knight plants itself on G6.
Without hurry or fear, our hero places the king on F6, and from the dark, Spider pushes the king to C8. Check: our hero tightens the net by bringing the knight to B6.
Spider answers by moving the king from C8 to B7, and right after that our hero slides the bishop across the board, from E7 to D8. With dungeon cunning, Spider brings the knight to F8; then with a steady hand, our hero brings the king to E7.
Spider's king advances from B7 to B8. our hero claims the enemy knight by landing on F8.
Spider sets the king on A7, watching every square. Without hurry or fear, our hero places the bishop on C7, while from the dark, Spider pushes the king to A6.
our hero's king takes E7, leaving F8 behind, and spider answers by moving the king from A6 to A5. our hero slides the king across the board, from E7 to D6.
With dungeon cunning, Spider brings the king to B4. our hero gives check with the knight on D5.
Spider's king advances from B4 to B3; then our hero advances the bishop from C7 to A5. Spider sets the king on A2, watching every square.
Without hurry or fear, our hero places the bishop on C3, and from the dark, Spider pushes the king to A3. our hero's knight takes B4, leaving D5 behind, while spider answers by moving the king from A3 to B3.
our hero slides the king across the board, from D6 to C5. With dungeon cunning, Spider brings the king to A4; then with a steady hand, our hero brings the knight to C6.
Spider's king advances from A4 to B3, and right after that our hero advances the king from C5 to D4. Spider sets the king on A3, watching every square.
Without hurry or fear, our hero places the king on C4, while from the dark, Spider pushes the king to A2. our hero's king takes B4, leaving C4 behind, and spider answers by moving the king from A2 to B1.
our hero slides the bishop across the board, from C3 to D2. With dungeon cunning, Spider brings the king to B2, and right after that with a steady hand, our hero brings the knight to D4.
Spider's king advances from B2 to A1. Check: our hero tightens the net by bringing the knight to C2.
Spider sets the king on B2, watching every square. Without hurry or fear, our hero places the knight on E1, and from the dark, Spider pushes the king to B1.
our hero's king takes B3, leaving B4 behind, while spider answers by moving the king from B1 to A1. Check: our hero tightens the net by bringing the knight to C2.
With dungeon cunning, Spider brings the king to B1. our hero gives check with the knight on A3.
Spider's king advances from B1 to A1, and right after that our hero advances the king from B3 to C2. Spider sets the king on A2, watching every square.
Without hurry or fear, our hero places the bishop on B4, while from the dark, Spider pushes the king to A1. our hero's knight takes B1, leaving A3 behind, and spider answers by moving the king from A1 to A2.
From C3, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to A1, and right after that with a steady hand, our hero brings the knight to B1. Spider's king advances from A1 to A2; then our hero advances the bishop from B4 to C3.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 46 s
- Moves
- 119
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (119 moves) lasted longer than 96% of the games on this floor.