Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero advances the king from E1 to D1, and right after that spider sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Spider pushes the knight to G3. our hero claims the enemy knight by landing on G3.

Spider answers by moving the king from E8 to D7. our hero captures the enemy pawn: the king leaps from C2 to C3.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to B2, and right after that spider's pawn advances from E7 to E6.

our hero advances the king from B2 to A3; then spider sets the king on E7, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the king to D7, and our hero's king takes A5, leaving A4 behind. Spider answers by moving the pawn from F5 to F4, while our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Spider brings the pawn to F3. our hero captures the enemy pawn: the king leaps from A5 to A6.

Spider's king advances from D7 to E7. our hero advances the king from A6 to B5, and right after that spider sets the pawn on F2, watching every square.

our hero captures the enemy pawn: the king leaps from B5 to C5.

On F1, Spider promotes and gains a reinforcing bishop.

our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the bishop from F1 to G2, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the pawn to A4, and right after that spider's king advances from F6 to F5.

our hero advances the pawn from G6 to G7; then spider sets the bishop on E4, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the king to F6, and our hero's queen takes G4, leaving G8 behind. Spider answers by moving the bishop from E4 to F3.

our hero captures the bishop on F3 and leaves Spider in check.

With dungeon cunning, Spider brings the king to G5. our hero captures the pawn on E3 and leaves Spider in check.

Spider's king advances from G5 to G4. our hero claims the enemy pawn by landing on E5.

Spider sets the king on F3, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to E6.

From the dark, Spider pushes the king to G3, while our hero's pawn takes A5, leaving A4 behind. Spider answers by moving the king from G3 to H2, and our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Spider brings the king to H1. With a steady hand, our hero brings the pawn to A7, and right after that spider's king advances from H1 to G2.

our hero's pawn crowns on A8 and becomes a queen.

Spider sets the king on F1, watching every square. our hero gives check with the queen on A1.

From the dark, Spider pushes the king to F2, and our hero's queen takes E4, leaving E6 behind. Spider answers by moving the king from F2 to G3.

Check: our hero tightens the net by bringing the queen to C3.

With dungeon cunning, Spider brings the king to F2. our hero gives check with the queen on F4.

Spider's king advances from F2 to G1. our hero advances the queen from C3 to D2, and right after that spider sets the king on H1, watching every square.

Check: our hero tightens the net by bringing the queen to H4.

From the dark, Spider pushes the king to G1. our hero gives check with the queen on G3.

Spider answers by moving the king from G1 to F1. Mate. our hero's queen on D1 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 57 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 59% of the games on this floor.

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