Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on E5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the king to D1; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the knight to D7.

our hero claims the enemy pawn by landing on C5.

Rat's knight advances from D7 to F6. our hero advances the pawn from G3 to G4; then rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D5, and our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from D5 to B4. our hero claims the enemy knight by landing on B4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to B5; then rat's king advances from E8 to F8.

our hero claims the enemy pawn by landing on C6.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F8, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C1, and right after that rat's king advances from G7 to F8.

our hero advances the king from C1 to B1; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to H8, and our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from H8 to G8, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from F7 to E7. our hero advances the queen from G8 to H8, and right after that rat sets the king on E6, watching every square.

our hero captures the pawn on E5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's queen on E5.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E5 to F4, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to E3. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from E3 to D2. our hero advances the pawn from G4 to G5; then rat sets the king on E2, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F2. our hero gives check with the queen on F8.

Rat answers by moving the king from F2 to E3, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D4.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from D4 to E3. our hero advances the queen from G8 to H8, and right after that rat sets the king on D3, watching every square.

From D8, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on E4.

Check: our hero tightens the net by bringing the queen to H7.

Rat answers by moving the king from E4 to E3. our hero gives check with the queen on E8.

With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the queen to H8, and right after that rat's king advances from D2 to E1.

our hero advances the queen from H7 to H6; then rat sets the king on D1, watching every square. our hero gives check with the queen on H1.

From the dark, Rat pushes the king to E2, and our hero's queen takes H3, leaving H8 behind. Rat answers by moving the king from E2 to D2.

Check: our hero tightens the net by bringing the queen to H2.

With dungeon cunning, Rat brings the king to C3. our hero captures the enemy pawn: the queen leaps from H2 to C7.

A cruel blow: Rat's king captures our hero's pawn on C4.

our hero advances the queen from C7 to D7. Rat's king falls on C5 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the queen to C1.

From the dark, Rat pushes the king to B5. our hero gives check with the pawn on C7.

Rat answers by moving the king from B5 to B4. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to A5. Check: our hero tightens the net by bringing the queen to A8.

Rat's king advances from A5 to B6. our hero gives check with the queen on B8.

Rat sets the king on A6, watching every square. From F1, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A5. Check: our hero tightens the net by bringing the queen to D5.

Rat answers by moving the king from A5 to A4, while our hero slides the king across the board, from B1 to C2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 12
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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