Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from G4 to H5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from F2 to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat's knight advances from D7 to E5. our hero advances the pawn from F3 to F4. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to G5. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D3 to E1. A clean strike: our hero's king topples the knight on E1.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, and rat's king advances from F7 to G6.
our hero advances the pawn from D4 to D5. Rat advances to D5 and claims our pawn.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C6.
Check: our hero tightens the net by bringing the pawn to H5.
Rat answers by moving the king from G6 to F5, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D4.
With a steady hand, our hero brings the pawn to H7, while rat's pawn advances from A5 to A4. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the pawn on C3, watching every square. our hero gives check with the queen on H7.
From the dark, Rat pushes the king to G4. From H5, our hero's queen forces Rat to defend.
Rat moves the king from G4 to H5 and topples our hero's queen.
our hero slides the pawn across the board, from G5 to G6. Rat advances to G6 and claims our pawn.
With a steady hand, our hero brings the bishop to F4, and rat's king advances from G6 to F6. our hero advances the bishop from F4 to B8, while rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the bishop on H2. From the dark, Rat pushes the king to G5; then our hero's bishop takes G1, leaving H2 behind.
Rat answers by moving the pawn from E7 to E5. From G1 to D4, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's bishop topples the pawn on C5.
Rat's pawn advances from C3 to C2. our hero advances the king from E1 to D2. Rat's pawn crowns on C1 and a hostile bishop is born.
A clean strike: our hero's king topples the bishop on C1.
From the dark, Rat pushes the king to F5, and right after that our hero's king takes B2, leaving C1 behind. Rat answers by moving the king from F5 to G4; then our hero slides the king across the board, from B2 to C3.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to B4, and rat's king advances from F4 to G4.
A clean strike: our hero's king topples the pawn on A4.
Rat sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F4; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F4 to E5, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the bishop to F8, while rat's king advances from D5 to E5. our hero advances the pawn from A5 to A6, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes B4, leaving F8 behind.
Rat answers by moving the king from F7 to F6. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F5. Check: our hero tightens the net by bringing the queen to C8.
Rat's king advances from F5 to G6. our hero advances the king from B3 to C4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to E3.
A clean strike: our hero's king topples the pawn on E3.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the bishop across the board, from B4 to D2. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to D3, while rat's king advances from F6 to G6. Check: our hero tightens the net by bringing the queen to G8.
Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to F4, and right after that our hero's queen takes H7, leaving G8 behind.
Rat answers by moving the king from F4 to F3. Check: our hero tightens the net by bringing the queen to H3.
With dungeon cunning, Rat brings the king to F2. our hero gives check with the queen on H2.
Rat's king advances from F2 to F3. our hero advances the king from D3 to D4, while rat sets the king on G4, watching every square.
Check: our hero tightens the net by bringing the queen to G1.
From the dark, Rat pushes the king to F3. our hero gives check with the queen on F1.
Rat answers by moving the king from F3 to G4. From G1, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to G3, while rat's king advances from F5 to E6.
our hero gives check with the queen on G6.
Rat sets the king on E7, watching every square. From B4, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.
Rat answers by moving the king from D7 to D8. our hero gives check with the bishop on A5.
With dungeon cunning, Rat brings the king to C8. From G8, our hero's queen forces Rat to defend.
Rat's king advances from C8 to D7. our hero advances the queen from G8 to H8, while rat sets the king on E7, watching every square.
our hero gives check with the queen on H4.
From the dark, Rat pushes the king to D6. From B4, our hero's bishop forces Rat to defend.
Rat answers by moving the king from D6 to C7. Check: our hero tightens the net by bringing the bishop to A5.
With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on F4.
Rat's king advances from D6 to E7. From B4, our hero's bishop forces Rat to defend.
Rat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to G5.
From the dark, Rat pushes the king to C7. our hero gives check with the bishop on A5.
Rat answers by moving the king from C7 to B8. From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to C8.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 48 s
- Moves
- 135
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (135 moves) lasted longer than 93% of the games on this floor.