Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its rook from A1 to A8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to C4, and our hero's bishop takes D2, leaving C1 behind. Rat answers by moving the knight from D7 to C5.
our hero claims the enemy pawn by landing on A5.
Check from Rat: the knight plants itself on D3.
With a steady hand, our hero brings the king to D2; then rat's pawn advances from G4 to G3. our hero advances the pawn from A3 to A4, and right after that rat sets the knight on F2, watching every square.
our hero captures the enemy pawn: the bishop leaps from A5 to C7.
From the dark, Rat pushes the pawn to G5, while our hero's pawn takes A5, leaving A4 behind. Rat gives check with the knight on E4.
our hero slides the king across the board, from D2 to E2; then with dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to E1.
On G1, Rat promotes and gains a reinforcing bishop.
our hero advances the king from E1 to E2; then rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Rat pushes the pawn to C2. our hero captures the enemy bishop: the king leaps from F1 to G1.
Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from A5 to A6. On C1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to G2; then rat's rook advances from C1 to A1. our hero claims the enemy pawn by landing on E5.
Rat sets the rook on A3, watching every square, and without hurry or fear, our hero places the bishop on D6. A cruel blow: Rat's knight captures our hero's bishop on D6.
our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the rook from A3 to A1. our hero's pawn crowns on A8 and becomes a queen.
A cruel blow: Rat's rook captures our hero's queen on A8.
With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from D6 to F5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's rook reaches A2 and threatens our hero's king.
Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the rook to A8, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the knight from F5 to D4, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C5.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E8 to E7. our hero claims the enemy rook by landing on A8.
Rat sets the knight on E6, watching every square, and without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the knight to F8.
our hero captures the knight on F8 and leaves Rat in check.
Rat's king falls on F8 and tears the queen from our hero.
our hero slides the king across the board, from H1 to H2; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to H3, and right after that rat's king advances from E7 to D8.
our hero advances the king from H3 to G4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the pawn to C4, and our hero's king takes E4, leaving F5 behind. Rat answers by moving the king from C8 to D8, while our hero slides the king across the board, from E4 to D4.
With dungeon cunning, Rat brings the king to C7. our hero captures the enemy pawn: the king leaps from D4 to C4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 67
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 17 / 21
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.