Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from D4 to E4 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Rat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from E2 to D3.

On A1, Rat promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the king to C4. Check from Rat: the pawn plants itself on D5.

our hero claims the enemy pawn by landing on C5.

Rat sets the pawn on D4, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the pawn from D4 to D3, and our hero slides the king across the board, from C7 to C6. With dungeon cunning, Rat brings the bishop to F6.

With a steady hand, our hero brings the king to D5, and right after that rat's pawn advances from G5 to G4. our hero advances the king from D5 to E6; then rat sets the bishop on D4, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to G3, and our hero's king takes E4, leaving F5 behind.

Rat answers by moving the bishop from D4 to H8. our hero claims the enemy pawn by landing on D3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E3; then rat's king advances from D8 to E8.

our hero advances the king from E3 to F3, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the king leaps from F3 to G3.

From the dark, Rat pushes the pawn to E6, while our hero's king takes F4, leaving G3 behind. Rat answers by moving the king from F8 to G7, and our hero slides the king across the board, from F4 to E4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to D3, and right after that rat's pawn advances from A5 to A4.

our hero advances the king from D3 to C4; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to G6. our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat answers by moving the king from G6 to F5, while our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the bishop to E5.

With a steady hand, our hero brings the king to C4; then rat's bishop advances from E5 to G7. our hero advances the king from C4 to C5, and right after that rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F6, while our hero's king takes D7, leaving D6 behind.

Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from D7 to D6. With dungeon cunning, Rat brings the bishop to H6.

With a steady hand, our hero brings the king to D5, and right after that rat's king advances from F6 to F5. our hero advances the king from D5 to C4; then rat sets the bishop on G5, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the bishop to F4, and our hero's king takes D6, leaving D5 behind.

Rat answers by moving the king from F5 to F6, while our hero slides the king across the board, from D6 to D5. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to C5; then rat's pawn advances from E5 to E4. our hero advances the king from C5 to C4, and right after that rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on C3. Rat's bishop reaches E5 and threatens our hero's king.

our hero's king takes D2, leaving C3 behind. Rat answers by moving the king from G4 to F3, and our hero slides the king across the board, from D2 to E1.

Rat gives check with the bishop on G3.

With a steady hand, our hero brings the king to F1, and right after that rat's bishop advances from G3 to F4. our hero advances the king from F1 to E1; then rat sets the bishop on H2, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the bishop to C7, and our hero's king takes C3, leaving D2 behind.

Rat's bishop reaches A5 and threatens our hero's king.

our hero slides the king across the board, from C3 to D4, and right after that with dungeon cunning, Rat brings the king to G2. our hero captures the enemy pawn: the king leaps from D4 to E4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 h 53 min
Moves
85
How it ended
draw
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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