Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from F7 to F8. our hero advances the knight from G1 to F3; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the knight on G5. From the dark, Rat pushes the king to E7, and our hero's bishop takes B2, leaving C1 behind.

Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the knight to B4.

With a steady hand, our hero brings the pawn to A3. Rat gives check with the knight on D3.

our hero claims the enemy knight by landing on D3.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Rat pushes the pawn to E5, while our hero's knight takes E6, leaving G5 behind.

Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the knight leaps from E6 to G5.

With dungeon cunning, Rat brings the pawn to E4. our hero claims the enemy pawn by landing on E4.

Rat's king advances from E8 to D7. our hero advances the bishop from F6 to E5; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to F8. our hero gives check with the rook on B8.

Rat answers by moving the king from F8 to E7, while our hero slides the rook across the board, from B8 to B7. With dungeon cunning, Rat brings the king to F8.

our hero captures the enemy pawn: the rook leaps from B7 to C7.

Rat's king advances from F8 to E8. our hero claims the enemy pawn by landing on C6.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the rook leaps from C6 to C5.

From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from E8 to E7, and our hero slides the rook across the board, from A5 to D5. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the bishop to F6, and right after that rat's king advances from E8 to F8. our hero advances the rook from D5 to D7; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F8, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from F8 to E8, while our hero slides the rook across the board, from D7 to H7. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the rook to G7; then rat's king advances from F8 to E8. our hero advances the pawn from A6 to A7, and right after that rat sets the king on F8, watching every square.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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