Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from D7 to E8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero advances the pawn from E2 to E4; then rat sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
Rat answers by moving the knight from C6 to D4, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E7.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
After toppling the pawn on C2, Rat threatens our hero's king.
our hero advances the king from E1 to E2. Rat's knight falls on A3 and tears the pawn from our hero.
From D6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to D8. our hero captures the pawn on C7 and leaves Rat in check.
Rat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from E5 to E6. A cruel blow: Rat's king captures our hero's pawn on C7.
With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from C7 to D7. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on E8.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat answers by moving the king from E8 to D7. Check: our hero tightens the net by bringing the pawn to C6.
Rat's king falls on C6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D3; then rat's king advances from C6 to C5. our hero advances the king from D3 to E4, and right after that rat sets the king on B4, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the knight from A3 to C4, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to A3.
our hero claims the enemy pawn by landing on G5.
Rat's king advances from A3 to B2. our hero advances the king from G5 to F5; then rat sets the knight on E5, watching every square.
our hero claims the enemy knight by landing on E5.
Rat's king falls on A2 and tears the pawn from our hero.
our hero's king takes D5, leaving E5 behind. Rat answers by moving the king from A2 to B1, while our hero slides the king across the board, from D5 to C5.
With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the king to B5; then rat's king advances from C1 to D1.
our hero claims the enemy pawn by landing on A4.
Rat sets the king on C2, watching every square, and without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the king to C1, while our hero's king takes B3, leaving A3 behind.
Rat answers by moving the king from C1 to B1, and our hero slides the king across the board, from B3 to C3. With dungeon cunning, Rat brings the king to A2.
With a steady hand, our hero brings the king to C2, and right after that rat's king advances from A2 to A3. our hero advances the king from C2 to C3; then rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to A1, and our hero's king takes C3, leaving C2 behind.
Rat answers by moving the king from A1 to B1, while our hero slides the king across the board, from C3 to C4. With dungeon cunning, Rat brings the king to C1.
With a steady hand, our hero brings the king to C5; then rat's king advances from C1 to C2. our hero advances the king from C5 to D5, and right after that rat sets the king on B1, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to A1, while our hero's king takes F7, leaving E6 behind.
Rat answers by moving the king from A1 to A2, and our hero slides the king across the board, from F7 to G8. With dungeon cunning, Rat brings the king to B1.
With a steady hand, our hero brings the king to H8, and right after that rat's king advances from B1 to C2. our hero advances the pawn from G4 to G5; then rat sets the king on C1, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to D1, and our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from D1 to D2, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E3.
With a steady hand, our hero brings the pawn to H6; then rat's king advances from E3 to D3. our hero advances the pawn from G5 to G6, and right after that rat sets the king on C2, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B1. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from B1 to C1. From G5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C2. Check: our hero tightens the net by bringing the queen to F5.
Rat's king advances from C2 to D1. our hero gives check with the queen on G4.
Rat sets the king on C2, watching every square. From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B1. Check: our hero tightens the net by bringing the queen to B8.
Rat answers by moving the king from B1 to C2. our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to B2. From B8, our hero's queen forces Rat to defend.
Rat's king advances from B2 to A1. Check: our hero tightens the net by bringing the queen to A8.
Rat sets the king on B1, watching every square, and without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the king to C2.
From A2, our hero's queen forces Rat to defend.
Rat answers by moving the king from C2 to C1, and our hero slides the queen across the board, from A2 to G8. With dungeon cunning, Rat brings the king to B2.
With a steady hand, our hero brings the queen to H7, and right after that rat's king advances from B2 to A3. our hero advances the queen from H7 to G6; then rat sets the king on A4, watching every square.
Without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to B3. our hero gives check with the queen on G8.
Rat answers by moving the king from B3 to C2, while our hero slides the queen across the board, from G8 to G7. With dungeon cunning, Rat brings the king to D3.
Check: our hero tightens the net by bringing the queen to G6.
Rat's king advances from D3 to E3. our hero gives check with the queen on G5.
Rat sets the king on E2, watching every square, and without hurry or fear, our hero places the queen on G3. From the dark, Rat pushes the king to D1, while our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from D1 to C1, and our hero slides the king across the board, from H8 to G8. With dungeon cunning, Rat brings the king to B1.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from B1 to C1. Check: our hero tightens the net by bringing the queen to H1.
Rat sets the king on D2, watching every square, while without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to C2.
From G2, our hero's queen forces Rat to defend.
Rat answers by moving the king from C2 to B1. our hero delivers the final mate from F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 50 s
- Moves
- 147
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 10 / 14
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (147 moves) lasted longer than 95% of the games on this floor.