Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D3.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero slides the pawn across the board, from D2 to D4, while with dungeon cunning, Rat brings the pawn to G5. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to F7. our hero advances the pawn from B2 to B4, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to E5; then our hero's king takes F1, leaving E1 behind.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the pawn to B5, while rat's king advances from G7 to G8. From B5 to C6, our hero's pawn swallows Rat's pawn.
Rat sets the knight on H6, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F7, and right after that our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from F7 to D8. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to C6 and claims our pawn.
With a steady hand, our hero brings the pawn to F4, and rat's king advances from G8 to F8. A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D8.
Check: our hero tightens the net by bringing the pawn to E6.
Rat advances to E6 and claims our pawn.
our hero slides the pawn across the board, from C5 to C6, and with dungeon cunning, Rat brings the knight to C5. From G6, our hero's pawn forces Rat to defend.
Rat advances to G6 and claims our pawn.
our hero advances the pawn from G4 to G5. Rat moves the king from G6 to G5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E6, and right after that our hero's king takes G1, leaving F1 behind.
Rat answers by moving the king from G5 to F5. Check: our hero tightens the net by bringing the pawn to G4.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to H2, and rat's king advances from F6 to E5.
our hero advances the pawn from G4 to G5, while rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on H1.
Rat moves the king from F4 to G5 and topples our hero's pawn.
our hero's king takes G1, leaving H1 behind. Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from G1 to H1.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to G1, while rat's king advances from F4 to G3.
our hero advances the king from G1 to F1, and rat sets the king on F3, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the knight to A6, and right after that our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from A6 to C5; then our hero slides the king across the board, from F1 to E1.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the king to F1. Rat gives check with the knight on D2.
our hero advances the king from F1 to G1, while rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on H1.
Rat moves the knight from D2 to C4 and topples our hero's pawn.
our hero's king takes G1, leaving H1 behind. Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from G1 to H1.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to G1, while rat's knight advances from E5 to D3.
our hero advances the king from G1 to F1, and rat sets the king on H3, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the pawn to E3. From E2 to D3, our hero's king swallows Rat's knight.
Rat answers by moving the king from H3 to G2. A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the king to E4, and rat's king advances from G1 to F2.
our hero advances the king from E4 to F5, while rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Rat pushes the king to G4; then our hero's king takes F7, leaving E6 behind. Rat answers by moving the king from G4 to F4, and right after that our hero slides the king across the board, from F7 to E8.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to E7, while rat's king advances from F5 to F4.
our hero advances the king from E7 to D7, and rat sets the king on E4, watching every square. A clean strike: our hero's king topples the pawn on C7.
From the dark, Rat pushes the king to E5, and right after that our hero's king takes B6, leaving C7 behind. Rat answers by moving the king from E5 to F6; then our hero slides the king across the board, from B6 to A5.
With dungeon cunning, Rat brings the king to E7. From A5 to A4, our hero's king swallows Rat's pawn.
Rat's king advances from E7 to D6. A clean strike: our hero's king topples the pawn on A3.
Rat sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E7; then our hero's king takes B5, leaving B4 behind.
Rat answers by moving the king from E7 to D8, and right after that our hero slides the king across the board, from B5 to B6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to C5, while rat's king advances from C8 to C7. our hero advances the king from C5 to D5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the pawn to C7.
Rat answers by moving the king from D8 to C8; then our hero slides the king across the board, from D6 to E7. Rat advances to C7 and claims our pawn.
With a steady hand, our hero brings the king to E6, and rat's king advances from C7 to B8. our hero advances the king from E6 to D7, while rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to B8; then our hero's king takes C5, leaving D6 behind.
Rat answers by moving the king from B8 to B7, and right after that our hero slides the king across the board, from C5 to D6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to C6, while rat's king advances from C8 to D8. our hero advances the king from C6 to B7, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on C8. From the dark, Rat pushes the king to E7, and right after that our hero's king takes C7, leaving C8 behind.
Rat answers by moving the king from E7 to F7; then our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to E6, and rat's king advances from F8 to E8. our hero advances the king from E6 to D6, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to E8; then our hero's king takes D6, leaving E6 behind.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from D6 to E5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to D6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 153
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 7
- Material captured (hero / opponent)
- 11 / 7
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.