Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from F4 to E5 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

From the dark, Rat pushes the knight to D4, and right after that our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from A5 to A4.

A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Rat brings the pawn to G5. From C5 to D4, our hero's bishop swallows Rat's knight.

Rat's king advances from E8 to F8. our hero advances the bishop from D4 to E3, while rat sets the pawn on E5, watching every square.

From E3 to G5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to D5; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the bishop across the board, from G5 to D2.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the bishop to C1, while rat's pawn advances from A3 to A2.

From A3, our hero's bishop forces Rat to defend.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the bishop on F8. Rat's pawn crowns on A1 and a hostile queen is born.

our hero's king takes F2, leaving F1 behind. Check from Rat: the queen plants itself on G1.

our hero slides the king across the board, from F2 to F3. Rat advances to F8 and claims our bishop.

With a steady hand, our hero brings the pawn to H4, and rat's queen advances from G1 to H2. our hero advances the king from F3 to E3.

Check from Rat: the queen plants itself on G3.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to D4; then our hero's pawn takes H5, leaving H4 behind.

Rat's queen reaches F2 and threatens our hero's king.

our hero slides the king across the board, from D2 to D3. Check from Rat: the queen plants itself on E2.

A clean strike: our hero's king topples the queen on E2.

Rat's king advances from F8 to G7. our hero advances the king from E2 to D3, and rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to G5, and right after that our hero's king takes E2, leaving D2 behind.

Rat gives check with the pawn on D3.

A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to C3, and rat's pawn advances from C6 to C5.

our hero advances the king from C3 to D3, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Rat pushes the king to G7. A clean strike: our hero's king topples the pawn on C5.

Rat answers by moving the king from G7 to F6, and right after that our hero slides the king across the board, from C5 to D5. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to D6, while rat's pawn advances from E5 to E4. our hero advances the king from D6 to D5, and rat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to E2, and right after that our hero's king takes C4, leaving D4 behind.

Rat answers by moving the king from F5 to G4; then our hero slides the king across the board, from C4 to C3. With dungeon cunning, Rat brings the king to G3.

With a steady hand, our hero brings the king to D3, and rat's king advances from G3 to F3. our hero advances the king from D3 to D2, while rat sets the king on F2, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G1.

A clean strike: our hero's king topples the pawn on E2.

Rat answers by moving the king from G1 to G2, and right after that our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the king to H2.

With a steady hand, our hero brings the king to F3, while rat's king advances from H2 to H3. our hero advances the king from F3 to F2, and rat sets the king on H2, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to H1, and right after that our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from H1 to G1; then our hero slides the king across the board, from F3 to F4. With dungeon cunning, Rat brings the king to F1.

With a steady hand, our hero brings the king to F5, and rat's king advances from F1 to G2. our hero advances the pawn from H6 to H7, while rat sets the king on H2, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G3; then our hero's king takes E5, leaving F5 behind. Rat answers by moving the king from G3 to G2, and right after that our hero slides the king across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the king to F6, while rat's king advances from F1 to G2.

Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on F1, watching every square; then without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to E2, and right after that our hero's queen takes C7, leaving G7 behind.

Rat answers by moving the king from E2 to E3; then our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the king to E2.

With a steady hand, our hero brings the queen to D7, and rat's king advances from E2 to F2. our hero advances the king from F6 to F7, while rat sets the king on E3, watching every square.

Check: our hero tightens the net by bringing the queen to H3.

From the dark, Rat pushes the king to D4; then our hero's king takes F6, leaving F7 behind. Rat answers by moving the king from D4 to C4.

From G4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the queen to E6, while rat's king advances from B5 to C5.

our hero gives check with the queen on E5.

Rat sets the king on C4, watching every square; then without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to B3, and right after that our hero's king takes G8, leaving G7 behind.

Rat answers by moving the king from B3 to B4; then our hero slides the king across the board, from G8 to H8. With dungeon cunning, Rat brings the king to C4.

With a steady hand, our hero brings the queen to F5, and rat's king advances from C4 to D4. our hero advances the queen from F5 to E6, while rat sets the king on D3, watching every square.

our hero gives check with the queen on F5.

From the dark, Rat pushes the king to C4; then our hero's queen takes G6, leaving F5 behind. Rat answers by moving the king from C4 to D5, and right after that our hero slides the king across the board, from H8 to G8.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the queen to D3, while rat's king advances from E5 to E6.

our hero advances the queen from D3 to D8, and rat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to E7.

From the dark, Rat pushes the king to F4. our hero gives check with the queen on E5.

Rat moves the king from F4 to E5 and topples our hero's queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 44 s
Moves
144
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
18 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (144 moves) lasted longer than 95% of the games on this floor.

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