Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on H2 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A4, and rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to E6; then our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on G4.

Rat's king advances from E6 to D6. our hero advances the pawn from F2 to F4. Rat moves the knight from F6 to G4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G5.

From the dark, Rat pushes the knight to H2, and right after that our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the king to E6. From G3 to H2, our hero's king swallows Rat's knight.

Rat's pawn advances from C5 to C4. our hero advances the king from H2 to G1, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to D6; then our hero's king takes E1, leaving F1 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to C1, while rat's king advances from E6 to F5. our hero advances the pawn from G5 to G6, and rat sets the pawn on C5, watching every square.

A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the king to E4, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from E7 to E5.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to A8, and rat's pawn advances from C4 to C3.

A clean strike: our hero's queen topples the pawn on A5.

Rat sets the king on E3, watching every square, and right after that without hurry or fear, our hero places the king on C2. Rat moves the king from E3 to E2 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on C3.

Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from C2 to C1. With dungeon cunning, Rat brings the king to F1.

From F3, our hero's queen forces Rat to defend.

Rat's king advances from F1 to G1. From F3 to E4, our hero's queen swallows Rat's pawn.

Rat sets the king on H1, watching every square; then without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to H2, and right after that our hero's king takes D2, leaving C1 behind.

Rat answers by moving the king from H2 to H1; then our hero slides the king across the board, from D2 to E1. With dungeon cunning, Rat brings the king to G1.

With a steady hand, our hero brings the queen to F4. Rat moves the king from G1 to G2 and topples our hero's pawn.

our hero advances the pawn from C5 to C6, while rat sets the king on H3, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to G3; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G3 to H2.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the king to F1, while rat's king advances from H1 to H2.

our hero gives check with the queen on H8.

Rat sets the king on G3, watching every square. From G8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H4. Check: our hero tightens the net by bringing the queen to G5.

Rat answers by moving the king from H4 to H3; then our hero slides the king across the board, from F1 to F2. With dungeon cunning, Rat brings the king to H2.

Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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