Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to E8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to E5, and right after that our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to F4, while rat's pawn advances from A5 to A4.

From F4 to G6, our hero's knight swallows Rat's pawn.

Rat sets the knight on C4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E8.

From D3 to C4, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from E8 to F7; then our hero slides the knight across the board, from G6 to H4. With dungeon cunning, Rat brings the king to G7.

Check: our hero tightens the net by bringing the bishop to H6.

Rat's king advances from G7 to G8. our hero advances the pawn from G2 to G3, while rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on F3.

Rat answers by moving the king from G8 to H7, and right after that our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Rat brings the king to G7.

A clean strike: our hero's knight topples the pawn on E5.

Rat's king advances from G7 to H7. From E5 to C6, our hero's knight swallows Rat's pawn.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the knight on A5. From the dark, Rat pushes the king to F7.

From E3 to C5, our hero's bishop swallows Rat's pawn.

Rat answers by moving the king from F7 to G8; then our hero slides the knight across the board, from A5 to B7. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to E5, and rat's king advances from F7 to G7. our hero advances the pawn from E5 to E6, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

our hero slides the pawn across the board, from G3 to G4, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G5, while rat's king advances from D7 to C8.

our hero advances the knight from B7 to A5, and rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C7 to D7.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to H4, and rat's king advances from C7 to D7.

our hero advances the pawn from H4 to H5, while rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to D7; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from D7 to C7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to H6, while rat's king advances from D7 to C7.

Mate. our hero's queen on C6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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