Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from C7 to B8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

Rat answers by moving the pawn from G4 to G3, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to E2; then rat's king advances from E8 to F8. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on B8, watching every square.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from F8 to E8. our hero captures the enemy pawn: the bishop leaps from E5 to C7.

With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy knight by landing on B8.

Rat's king advances from E8 to F8. our hero captures the enemy pawn: the bishop leaps from B8 to G3.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to G4.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E2 to D1. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to C1; then rat's pawn advances from A4 to A3. our hero advances the king from C1 to B1, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the bishop on H4. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E6, leaving E5 behind.

Rat's pawn reaches A2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B1 to A2.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to F6, and right after that rat's king advances from F8 to G8.

our hero advances the pawn from E6 to E7; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on G5.

From the dark, Rat pushes the king to E8, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D7, while our hero slides the king across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to A4; then rat's king advances from E8 to F7.

our hero advances the king from A4 to A5, and right after that rat sets the king on G8, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on D7.

Rat answers by moving the king from G7 to G8, and our hero slides the bishop across the board, from G5 to D8. With dungeon cunning, Rat brings the king to F8.

Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from F8 to G8. our hero advances the queen from E7 to C7; then rat sets the king on F8, watching every square.

our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to G7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G7 to H7, while our hero slides the queen across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G6; then rat's king advances from G7 to H6.

Check: our hero tightens the net by bringing the pawn to G7.

Rat sets the king on H5, watching every square. our hero's pawn crowns on G8 and becomes a queen.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 20 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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