Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on C6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3, while rat sets the king on E7, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to D4; then our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the pawn to D5. A clean strike: our hero's pawn topples the pawn on D5.

Rat's pawn advances from E6 to E5. our hero advances the pawn from G2 to G4, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to C6. From D5 to C6, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from D6 to C5; then our hero slides the pawn across the board, from A2 to A3. Rat advances to C6 and claims our pawn.

With a steady hand, our hero brings the king to D2, and rat's king advances from C6 to B7. our hero advances the pawn from C4 to C5, while rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to D5; then our hero's pawn takes F4, leaving F3 behind.

Check from Rat: the pawn plants itself on E4.

our hero slides the king across the board, from D3 to C2. Rat moves the pawn from G5 to F4 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to C6, while rat's pawn advances from E4 to E3. our hero advances the king from C2 to D1, and rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the pawn on C4. Rat gives check with the pawn on E2.

From D1 to E2, our hero's king swallows Rat's pawn.

Rat answers by moving the king from E4 to D4; then our hero slides the pawn across the board, from G4 to G5. Rat advances to C4 and claims our pawn.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from C4 to C5. our hero advances the pawn from G6 to G7.

Rat's pawn reaches F3 and threatens our hero's king.

From E2 to F3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to D4. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D4 to C3, and right after that our hero slides the queen across the board, from G8 to A2. With dungeon cunning, Rat brings the king to D4.

With a steady hand, our hero brings the pawn to H4, while rat's king advances from D4 to C5. our hero advances the pawn from H4 to H5.

Rat moves the king from C5 to C6 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to C5, and right after that our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from C5 to C6. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to D8.

Rat's king advances from D6 to C6. our hero gives check with the queen on C4.

Rat sets the king on B6, watching every square. By taking the pawn on C7, our hero drives Rat into check.

From the dark, Rat pushes the king to A6; then our hero's queen takes B8, leaving C7 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
9 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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