Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on C4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, and with dungeon cunning, Rat brings the knight to B8. A clean strike: our hero's pawn topples the pawn on G4.

Rat's king advances from E8 to D7. our hero advances the pawn from G2 to G3, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from D7 to C8. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C4, and rat's king advances from C8 to D8.

our hero advances the pawn from G4 to G5, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the knight to D7; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to A4. Rat advances to C4 and claims our pawn.

From C3 to C4, our hero's king swallows Rat's knight.

Rat sets the king on C8, watching every square. A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to D8. From C5 to C6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from H4 to H5. Rat advances to H5 and claims our pawn.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from C8 to D8. our hero advances the pawn from G6 to G7, while rat sets the pawn on H4, watching every square.

From G3 to H4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to E7. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from E7 to F6. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. A clean strike: our hero's king topples the pawn on C7.

Rat's king advances from G6 to H5. our hero gives check with the queen on F5.

Rat moves the king from H5 to H4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on E5.

From the dark, Rat pushes the king to G4. From E5 to A5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G4 to H4; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G5.

From E6, our hero's pawn forces Rat to defend.

Rat's king advances from G5 to G4. our hero advances the pawn from E6 to E7, while rat sets the king on H4, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G4. From G8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G4 to H4. Check: our hero tightens the net by bringing the queen to B4.

With dungeon cunning, Rat brings the king to H3. our hero gives check with the queen on H8.

Rat's king advances from H3 to G3. our hero advances the queen from B4 to D2, and rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to F5, and right after that our hero's king takes D6, leaving C7 behind.

Rat answers by moving the king from F5 to G4. From E2, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to D5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 8 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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