Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on D2 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
From the dark, Spider pushes the pawn to C5, while our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the knight from E4 to D2, and our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Spider brings the pawn to C2. our hero claims the enemy knight by landing on D2.
Spider's pawn advances from E7 to E6. our hero captures the enemy pawn: the king leaps from D2 to C2.
Spider sets the king on E7, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the pawn to G5. our hero captures the knight on F6 and leaves Spider in check.
Spider answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the pawn to E5.
our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Spider's king advances from D8 to C7. our hero advances the pawn from F6 to F7, and right after that spider sets the king on B8, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Spider pushes the king to A7. From E7, our hero's queen forces Spider to defend.
Spider answers by moving the king from A7 to B8. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the bishop to D8, and right after that spider's pawn advances from A6 to A5.
our hero captures the pawn on C5 and leaves Spider in check.
Spider sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to C7.
From the dark, Spider pushes the king to A8. our hero captures the pawn on A5 and leaves Spider in check.
Spider answers by moving the king from A8 to B8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to B7.
With a steady hand, our hero brings the pawn to E6; then spider's king advances from B7 to B8. our hero advances the pawn from E6 to E7, and right after that spider sets the king on B7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to C8. Check: our hero tightens the net by bringing the bishop to H4.
Spider answers by moving the king from C8 to B7. our hero gives check with the queen on E4.
With dungeon cunning, Spider brings the king to B8. From B5, our hero's queen forces Spider to defend.
Spider's king advances from B8 to C8. our hero advances the queen from E4 to D4; then spider sets the king on C7, watching every square.
our hero gives check with the queen on C5.
From the dark, Spider pushes the king to B7. From B4, our hero's queen forces Spider to defend.
Spider answers by moving the king from B7 to A8. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.