Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival queen on A4.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to C2.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
Spider's pawn advances from A3 to A2. our hero claims the enemy pawn by landing on G6.
On A1, Spider promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to F7. Check: our hero tightens the net by bringing the knight to E5.
Spider answers by moving the king from F7 to G8, and our hero slides the king across the board, from E2 to D3. Check from Spider: the knight plants itself on F2.
our hero claims the enemy pawn by landing on C2.
Spider's knight advances from F6 to E4. our hero advances the knight from E5 to C4.
Spider's queen reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on B2. Check from Spider: the knight plants itself on D3.
our hero's king takes A3, leaving B2 behind. Spider gives check with the queen on C1.
our hero slides the king across the board, from A3 to B3. Spider's queen reaches D1 and threatens our hero's king.
With a steady hand, our hero brings the king to A3. Check from Spider: the queen plants itself on C1.
our hero advances the king from A3 to A4. After toppling the knight on C4, Spider threatens our hero's king.
Without hurry or fear, our hero places the king on A5. Spider's queen reaches A4 and threatens our hero's king.
our hero claims the enemy queen by landing on A4.
Check from Spider: the knight plants itself on C5.
our hero slides the king across the board, from A4 to B4; then with dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the pawn to G4.
Spider's pawn reaches C5 and threatens our hero's king.
our hero advances the king from B4 to C4; then spider sets the knight on C3, watching every square. our hero claims the enemy knight by landing on C3.
From the dark, Spider pushes the pawn to A5, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from C3 to B2.
With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the king to A3; then spider's king advances from G8 to G7.
our hero claims the enemy pawn by landing on A4.
Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the pawn to E5.
our hero claims the enemy pawn by landing on C5.
Spider answers by moving the king from F7 to G7, and our hero slides the king across the board, from C5 to D5. With dungeon cunning, Spider brings the king to F6.
our hero gives check with the pawn on G5.
Spider's king advances from F6 to G6. our hero captures the enemy pawn: the king leaps from D5 to E5.
Spider sets the king on H5, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to H4, and our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from H4 to G3, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the knight to G6.
our hero captures the enemy knight: the king leaps from F5 to G6.
Spider's king advances from G3 to F4. our hero advances the pawn from E6 to E7, and right after that spider sets the king on G4, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to H3, while our hero's king takes F5, leaving G6 behind. Spider answers by moving the king from H3 to H2, and our hero slides the king across the board, from F5 to F4.
With dungeon cunning, Spider brings the king to H3. With a steady hand, our hero brings the king to F3, and right after that spider's king advances from H3 to H2.
Check: our hero tightens the net by bringing the queen to H8.
Spider sets the king on G1, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to G2, and our hero's king takes E3, leaving E2 behind.
Spider answers by moving the king from G2 to F1, while our hero slides the king across the board, from E3 to D2. With dungeon cunning, Spider brings the king to G2.
With a steady hand, our hero brings the queen to F8; then spider's king advances from G2 to H1. our hero advances the king from D2 to E3, and right after that spider sets the king on G2, watching every square.
Without hurry or fear, our hero places the queen on F6. From the dark, Spider pushes the king to H2, while our hero's king takes F3, leaving E3 behind.
Spider answers by moving the king from H2 to H3. Mate. our hero's queen on H6 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.