Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the pawn leaps from C4 to B5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

After toppling the pawn on F2, Spider threatens our hero's king.

With a steady hand, our hero brings the king to F1, and right after that spider's pawn advances from C7 to C6. our hero advances the pawn from C3 to C4; then spider sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the knight to D6. our hero captures the enemy pawn: the king leaps from F1 to F2.

Spider answers by moving the knight from D6 to F7, while our hero slides the king across the board, from F2 to E1. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the king to D1; then spider's pawn advances from C6 to C5. our hero advances the king from D1 to C2, and right after that spider sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on B2. Check from Spider: the pawn plants itself on A3.

our hero claims the enemy pawn by landing on A3.

Spider answers by moving the knight from F7 to D6, and our hero slides the king across the board, from A3 to A4. With dungeon cunning, Spider brings the knight to B5.

our hero claims the enemy knight by landing on B5.

After toppling the pawn on B5, Spider threatens our hero's king.

our hero captures the enemy pawn: the king leaps from A4 to B5.

Spider sets the king on E7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the king to F7, and our hero's king takes D4, leaving C5 behind. Spider answers by moving the king from F7 to G6, while our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the king leaps from E5 to E6.

Spider's pawn advances from G5 to G4. our hero advances the king from E6 to F5, and right after that spider sets the knight on D5, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to E4.

Spider gives check with the knight on F6.

our hero's king takes F5, leaving E4 behind. Spider answers by moving the knight from F6 to E8. our hero captures the enemy pawn: the king leaps from F5 to G4.

Check from Spider: the knight plants itself on F6.

With a steady hand, our hero brings the king to F5, and right after that spider's knight advances from F6 to G4. our hero advances the pawn from H2 to H3; then spider sets the king on F8, watching every square.

our hero claims the enemy knight by landing on G4.

From the dark, Spider pushes the king to E7, and our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the king from E7 to E8, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the pawn to G7; then spider's king advances from E7 to D6.

our hero's pawn crowns on G8 and becomes a queen.

Spider sets the king on C5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to B6, while our hero's king takes F4, leaving F5 behind.

Spider answers by moving the king from B6 to B5, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to A5.

With a steady hand, our hero brings the queen to F8, and right after that spider's king advances from A5 to B5. our hero advances the pawn from G5 to G6; then spider sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to B5. our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from B5 to C6, while our hero slides the queen across the board, from F8 to F7. With dungeon cunning, Spider brings the king to D6.

With a steady hand, our hero brings the queen to E8; then spider's king advances from D6 to C5. our hero advances the queen from F7 to D7, and right after that spider sets the king on C4, watching every square.

our hero gives check with the queen on C8.

From the dark, Spider pushes the king to B4. From B7, our hero's queen forces Spider to defend.

Spider answers by moving the king from B4 to A5. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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