Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on G4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider's king advances from E8 to D7. our hero advances the knight from G1 to F3, and right after that spider sets the knight on G4, watching every square.
Without hurry or fear, our hero places the bishop on G1. From the dark, Spider pushes the pawn to C2. our hero captures the pawn on E5 and leaves Spider in check.
Spider answers by moving the king from D7 to D6. our hero captures the enemy knight: the knight leaps from E5 to G4.
With dungeon cunning, Spider brings the knight to D2. our hero claims the enemy knight by landing on D2.
On C1, Spider promotes and gains a reinforcing knight.
our hero captures the enemy knight: the king leaps from D2 to C1.
Spider sets the pawn on A3, watching every square, while without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the king to E6, and our hero's pawn takes H3, leaving H2 behind.
Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the pawn to C6.
With a steady hand, our hero brings the pawn to H5; then spider's king advances from E6 to D6. our hero advances the pawn from H5 to H6.
Spider's pawn reaches A2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B1 to A2.
From the dark, Spider pushes the pawn to C5, while our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the pawn from E7 to E6.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the knight to F6, and right after that spider's pawn advances from C4 to C3.
our hero advances the king from A2 to B1; then spider sets the king on E5, watching every square. Without hurry or fear, our hero places the queen on F8.
Spider's pawn reaches C2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B1 to C2.
Spider answers by moving the king from E5 to F4. From H2, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to G5. Check: our hero tightens the net by bringing the knight to E4.
Spider's king advances from G5 to H4. our hero gives check with the queen on H8.
Spider sets the king on G4, watching every square. From F2, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to G5. Check: our hero tightens the net by bringing the knight to E4.
Spider answers by moving the king from G5 to G4, and our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Spider brings the pawn to E5.
our hero claims the enemy pawn by landing on E5.
Spider's king advances from G4 to H4. our hero captures the enemy pawn: the queen leaps from E5 to A5.
Spider sets the king on H3, watching every square, while without hurry or fear, our hero places the queen on C7. From the dark, Spider pushes the king to H4.
From G3, our hero's queen forces Spider to defend.
Spider answers by moving the king from H4 to H5. Check: our hero tightens the net by bringing the knight to F6.
With dungeon cunning, Spider brings the king to H6. our hero gives check with the queen on H4.
Spider's king advances from H6 to G7. our hero advances the bishop from H2 to E5, and right after that spider sets the king on F7, watching every square.
Check: our hero tightens the net by bringing the queen to H7.
From the dark, Spider pushes the king to E6. our hero claims the enemy pawn by landing on G6.
Spider answers by moving the king from E6 to E7. From G7, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to D8. Check: our hero tightens the net by bringing the queen to G8.
Spider's king advances from D8 to E7. our hero gives check with the bishop on D6.
A cruel blow: Spider's king captures our hero's bishop on D6.
From E4, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to E7. Check: our hero tightens the net by bringing the queen to G5.
Spider answers by moving the king from E7 to F7. our hero gives check with the queen on F6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to G5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.