Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug advances its king to C8 and claims our rook.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
our hero slides the bishop across the board, from C1 to A3, and right after that with dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on C5.
Slug sets the knight on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from C5 to D6.
From the dark, Slug pushes the knight to F4, while our hero's pawn takes G3, leaving G2 behind. Slug's knight falls on E2 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from E1 to E2.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the king to E3, and right after that slug's king advances from E8 to D8.
our hero captures the enemy pawn: the king leaps from E3 to E4.
On C1, Slug promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on C1.
From the dark, Slug pushes the king to D7. From C7, our hero's rook forces Slug to defend.
Slug answers by moving the king from D7 to D8, while our hero slides the knight across the board, from G1 to E2. Slug's pawn reaches F5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E4 to F5.
Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B4.
Slug sets the king on E8, watching every square. our hero captures the enemy pawn: the king leaps from F5 to G4.
From the dark, Slug pushes the king to D8, while our hero's bishop takes A5, leaving B4 behind. Slug answers by moving the king from D8 to E8.
From C8, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to B4. Slug's king falls on C8 and tears the rook from our hero.
our hero advances the knight from E2 to D4; then slug sets the king on B8, watching every square. From C6, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to B7. Check: our hero tightens the net by bringing the knight to D8.
Slug answers by moving the king from B7 to C8, while our hero slides the bishop across the board, from B4 to A5. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the knight to F7; then slug's king advances from D7 to C8. our hero advances the pawn from F2 to F4, and right after that slug sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to C8, while our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the king from C8 to B7, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Slug brings the king to A8.
our hero's pawn crowns on D8 and becomes a queen.
Slug's king advances from A8 to A7. From B6, our hero's queen forces Slug to defend.
Slug sets the king on A8, watching every square, while without hurry or fear, our hero places the knight on D6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 7
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.