Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the bishop leaps from A3 to C1 and captures the enemy queen.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Slug's bishop.
Slug moves the pawn from B3 to A2 and topples our hero's pawn.
With a steady hand, our hero brings the bishop to A3, while slug's king advances from E8 to E7. our hero advances the pawn from F2 to F3, and slug sets the pawn on G3, watching every square.
A clean strike: our hero's pawn topples the pawn on G3.
Slug's pawn crowns on A1 and a hostile queen is born.
our hero's king takes F2, leaving E1 behind. Slug's pawn reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Slug brings the queen to C1. From A3 to C1, our hero's bishop swallows Slug's queen.
Slug's king advances from E7 to D8. our hero advances the bishop from C1 to A3, while slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the pawn to B4.
A clean strike: our hero's pawn topples the pawn on B4.
Slug answers by moving the pawn from B6 to B5. From B4 to C5, our hero's pawn swallows Slug's pawn.
Slug's knight reaches G4 and threatens our hero's king.
A clean strike: our hero's pawn topples the knight on G4.
Slug's pawn advances from F7 to F6. By taking the pawn on D6, our hero drives Slug into check.
Slug sets the king on E8, watching every square; then without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the pawn to B4.
From A3 to B4, our hero's bishop swallows Slug's pawn.
Slug answers by moving the king from E8 to F8. From D7, our hero's pawn forces Slug to defend.
With dungeon cunning, Slug brings the king to F7. Promotion: on D8, our hero turns a pawn into a queen.
Slug's king advances from F7 to G7. our hero advances the pawn from G4 to G5, while slug sets the king on H7, watching every square.
From D8 to F6, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the king to G8; then our hero's knight takes G6, leaving F4 behind. Slug answers by moving the king from G8 to H7.
our hero gives check with the queen on H8.
Slug moves the king from H7 to G6 and topples our hero's knight.
From H6, our hero's queen forces Slug to defend.
Slug's king advances from G6 to F5. our hero advances the bishop from B4 to D6, and slug sets the king on G4, watching every square.
our hero gives check with the queen on H4.
From the dark, Slug pushes the king to F5. From F4, our hero's queen forces Slug to defend.
Slug answers by moving the king from F5 to G6. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the bishop to E5, and slug's king advances from H7 to G8.
Mate. our hero's queen on G7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.