Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from G2 to F1 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from C2 to C3, while rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to F7; then our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to D4, while rat's knight advances from D7 to B6.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on B6.

Rat's pawn crowns on B1 and a hostile knight is born.

From B6 to C7, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to C3.

With a steady hand, our hero brings the king to F1. Rat moves the knight from C3 to E4 and topples our hero's pawn.

our hero advances the pawn from H2 to H4. Rat advances to C7 and claims our pawn.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to B8; then our hero's king takes G1, leaving F1 behind.

Rat answers by moving the knight from E4 to D6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to C5, while rat's knight advances from D6 to B7. our hero advances the pawn from H4 to H5, and rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on H1. Rat advances to H5 and claims our pawn.

our hero's king takes H2, leaving H1 behind. Rat answers by moving the king from C7 to D7; then our hero slides the king across the board, from H2 to G2.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to F3. Rat captures the pawn on F3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on F3.

Rat advances to C5 and claims our pawn.

Without hurry or fear, our hero places the king on G2. Rat moves the knight from C5 to A4 and topples our hero's pawn.

our hero's king takes F2, leaving G2 behind. Rat answers by moving the knight from A4 to B6, and right after that our hero slides the king across the board, from F2 to E2.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to D2, while rat's knight advances from B6 to D5.

our hero advances the king from D2 to C2. Rat's knight reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to E4, and right after that our hero's king takes E1, leaving D2 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to G2, and rat's pawn advances from E4 to E3. our hero advances the king from G2 to H2, while rat sets the knight on D3, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the pawn to A3; then our hero's king takes H4, leaving H3 behind.

Rat answers by moving the king from B8 to A8. From H4 to H5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the king to G6, while rat's pawn advances from A3 to A2.

our hero advances the king from G6 to H7, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to D7, and right after that our hero's king takes H6, leaving H7 behind. Rat answers by moving the king from B7 to A8; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the pawn to E2. With a steady hand, our hero brings the king to H5. Rat gives check with the knight on F6.

A clean strike: our hero's pawn topples the knight on F6.

Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the king on G6. Rat's pawn crowns on E1 and a hostile bishop is born.

our hero's pawn takes F7, leaving F6 behind. Rat's pawn crowns on A1 and a hostile queen is born.

our hero slides the king across the board, from G6 to H5. Rat's queen reaches A5 and threatens our hero's king.

With a steady hand, our hero brings the king to G4. Check from Rat: the queen plants itself on B4.

our hero advances the king from G4 to H3, and rat sets the bishop on D2, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Rat pushes the king to A7. Promotion: on F8, our hero turns a pawn into a queen.

Check from Rat: the bishop plants itself on E1.

our hero slides the king across the board, from G3 to F3. Rat captures the queen on F8 and puts our hero in check.

With a steady hand, our hero brings the king to G2. Rat's queen reaches F1 and threatens our hero's king.

A clean strike: our hero's king topples the queen on F1.

Rat sets the bishop on H4, watching every square, and right after that without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to B7; then our hero's king takes H2, leaving G1 behind.

Rat's bishop reaches G3 and threatens our hero's king.

From H2 to G3, our hero's king swallows Rat's bishop.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to G4, while rat's king advances from C7 to D7.

our hero advances the king from G4 to G5, and rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Rat pushes the king to C5, and right after that our hero's king takes E6, leaving F5 behind. Rat answers by moving the king from C5 to B4; then our hero slides the king across the board, from E6 to E5.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to E4, and rat's king advances from C5 to B5.

our hero advances the king from E4 to D4, while rat sets the king on B4, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the king to A5; then our hero's king takes D4, leaving D3 behind. Rat answers by moving the king from A5 to B4, and right after that our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to D6, while rat's king advances from C4 to B5.

our hero advances the king from D6 to C7, and rat sets the king on A4, watching every square. A clean strike: our hero's king topples the pawn on C6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 11 s
Moves
133
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
23 / 16
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (133 moves) lasted longer than 92% of the games on this floor.

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