Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on E2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero advances the king from E1 to D1. On B1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on E2. Rat's queen reaches B5 and threatens our hero's king.

our hero's king takes E3, leaving E2 behind. Check from Rat: the queen plants itself on E2.

our hero captures the enemy queen: the king leaps from E3 to E2.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to E3. Rat's knight reaches C4 and threatens our hero's king.

our hero advances the king from E3 to D3; then rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to D7, and our hero's king takes E3, leaving D3 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the knight to B5. our hero captures the enemy pawn: the king leaps from F4 to G4.

Rat's king advances from D7 to E6. our hero advances the king from G4 to G5, and right after that rat sets the pawn on C4, watching every square.

our hero captures the enemy pawn: the king leaps from G5 to G6.

From the dark, Rat pushes the knight to A3, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from A3 to B1, and our hero slides the king across the board, from G6 to G5.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C6 to C5.

our hero advances the king from G5 to G4; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F5.

Rat's pawn reaches E6 and threatens our hero's king.

our hero's king takes F6, leaving F5 behind. Rat answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from F3 to F4.

Rat's knight falls on D2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to F5; then rat's knight advances from D2 to B3. our hero claims the enemy pawn by landing on E6.

Rat sets the knight on D2, watching every square, and without hurry or fear, our hero places the pawn on E7. After toppling the pawn on E4, Rat threatens our hero's king.

our hero's king takes F7, leaving F6 behind. Rat's knight reaches G5 and threatens our hero's king.

our hero slides the king across the board, from F7 to F8. Check from Rat: the knight plants itself on E6.

With a steady hand, our hero brings the king to F7. Rat gives check with the knight on G5.

our hero advances the king from F7 to G7; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F8.

From the dark, Rat pushes the king to C6. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from C6 to D6. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Rat brings the king to E6. our hero captures the enemy knight: the queen leaps from D8 to G5.

Rat's pawn advances from C7 to C6. our hero claims the enemy pawn by landing on C5.

Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the queen leaps from C5 to C4.

From the dark, Rat pushes the king to C8. our hero gives check with the queen on E6.

Rat answers by moving the king from C8 to B7, and our hero slides the king across the board, from F8 to E7. With dungeon cunning, Rat brings the king to C7.

Check: our hero tightens the net by bringing the queen to D7.

Rat's king advances from C7 to B6. our hero advances the king from E7 to D6; then rat sets the king on B5, watching every square.

our hero captures the pawn on C6 and leaves Rat in check.

From the dark, Rat pushes the king to A5, and our hero's king takes D5, leaving D6 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
18 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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