Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on G6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on C4. Rat advances to B2 and claims our pawn.

our hero's pawn takes F3, leaving F2 behind. Rat's pawn crowns on B1 and a hostile rook is born.

our hero slides the king across the board, from E1 to F2. Rat's pawn reaches G3 and threatens our hero's king.

From F2 to G3, our hero's king swallows Rat's pawn.

Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3, while rat sets the rook on B8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5; then our hero's king takes G4, leaving G3 behind.

Check from Rat: the knight plants itself on F6.

our hero slides the king across the board, from G4 to G5, and with dungeon cunning, Rat brings the knight to D7. A clean strike: our hero's king topples the pawn on G6.

Rat's king advances from E8 to F8. our hero advances the king from G6 to F5, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on E6. Rat gives check with the knight on F8.

From E6 to E5, our hero's king swallows Rat's pawn.

Rat's knight reaches G6 and threatens our hero's king.

our hero slides the king across the board, from E5 to F5, while with dungeon cunning, Rat brings the rook to A8. From F5 to G6, our hero's king swallows Rat's knight.

Rat's rook advances from A8 to A7. our hero advances the pawn from A2 to A4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the rook to A8; then our hero's king takes E5, leaving F5 behind.

Rat answers by moving the rook from A8 to G8, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H5. Check from Rat: the rook plants itself on G5.

our hero advances the king from E5 to F4, and rat sets the rook on G7, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the rook to G6, and right after that our hero's king takes F5, leaving F4 behind. Rat answers by moving the king from F7 to G8.

A clean strike: our hero's king topples the rook on G6.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F5, and rat's king advances from H8 to H7.

our hero advances the pawn from G4 to G5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to H7; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to D4, while rat's king advances from H5 to G6.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to G6, and right after that our hero's king takes E5, leaving D4 behind.

Rat answers by moving the king from G6 to H5; then our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to D7, and rat's king advances from G6 to H7. A clean strike: our hero's king topples the pawn on C7.

Rat sets the king on G8, watching every square. From C7 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to H8; then our hero's king takes D6, leaving C6 behind. Rat answers by moving the king from H8 to G8, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to F5, while rat's king advances from H8 to G8.

our hero advances the pawn from G5 to G6, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G7 to F8.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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