Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's rook on B6.

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to B2; then rat's pawn advances from D7 to D6.

our hero captures the pawn on E5 and leaves Rat in check.

Rat's pawn falls on E5 and tears the bishop from our hero.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4, while our hero's rook takes B1, leaving A1 behind.

Rat answers by moving the king from G7 to G8, and our hero slides the rook across the board, from B1 to B6. A cruel blow: Rat's pawn captures our hero's rook on B6.

With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from G8 to F7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

A cruel blow: Rat's knight captures our hero's pawn on E5.

Without hurry or fear, our hero places the pawn on H5. Rat's pawn falls on H5 and tears the pawn from our hero.

our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from F7 to E8, while our hero slides the pawn across the board, from D2 to D4.

Rat's knight reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to F2; then rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on C5.

Rat sets the knight on G5, watching every square. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

After toppling the pawn on E4, Rat threatens our hero's king.

our hero's king takes E3, leaving F2 behind. Rat answers by moving the knight from E4 to F6, and our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to B7, and right after that rat's knight advances from F6 to D7.

our hero advances the pawn from C4 to C5; then rat sets the knight on F8, watching every square. our hero's pawn crowns on B8 and becomes a queen.

Rat gives check with the knight on G6.

our hero's king takes G5, leaving F4 behind. Rat answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from G5 to G4.

With dungeon cunning, Rat brings the knight to E7. our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Rat's king advances from F7 to E6. Check: our hero tightens the net by bringing the queen to B6.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to E6.

our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from E6 to F6, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to F5.

With a steady hand, our hero brings the queen to B5, and right after that rat's king advances from F6 to F7. our hero captures the knight on F5 and leaves Rat in check.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H8.

our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from H8 to G7. From E5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to F4; then rat's king advances from G6 to H7.

our hero advances the pawn from A3 to A4, and right after that rat sets the king on G6, watching every square. From D6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H7, while our hero's king takes E5, leaving F4 behind. Rat answers by moving the king from H7 to G7.

our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from H8 to G8.

our hero advances the pawn from A5 to A6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G8. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

More from floor 1