Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B2 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the knight to E2; then rat's king advances from E8 to D8. our hero advances the knight from E2 to C3, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Rat pushes the pawn to E6, while our hero's knight takes F6, leaving D5 behind.

Rat answers by moving the knight from C6 to B8, and our hero slides the knight across the board, from F6 to D5. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the knight to E3, and right after that rat's pawn advances from D7 to D5. our hero captures the enemy pawn: the knight leaps from E3 to D5.

Rat sets the king on D7, watching every square. our hero gives check with the knight on F6.

From the dark, Rat pushes the king to D8, and our hero's knight takes D5, leaving F6 behind. Rat answers by moving the king from D8 to C8.

Check: our hero tightens the net by bringing the knight to E7.

With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the knight leaps from E7 to G6.

Rat's knight advances from B8 to D7. our hero advances the knight from G6 to F4, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Rat pushes the pawn to A2, while our hero's knight takes C3, leaving D5 behind.

On A1, Rat promotes and gains a reinforcing queen.

our hero slides the knight across the board, from C3 to D1; then with dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to D2, and right after that rat's king advances from D8 to C8.

our hero advances the knight from D1 to C3; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the queen to G1, and our hero's knight takes A4, leaving C3 behind. Rat's queen reaches G2 and threatens our hero's king.

our hero slides the king across the board, from C2 to C3. Check from Rat: the queen plants itself on B2.

our hero captures the enemy queen: the king leaps from C3 to B2.

Rat's pawn advances from E5 to E4. our hero advances the knight from A4 to C3, and right after that rat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to C7, while our hero's knight takes A4, leaving C3 behind.

Rat answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from C1 to D2. On E1, Rat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on E1.

Rat's pawn advances from C6 to C5. our hero captures the enemy pawn: the knight leaps from A4 to C5.

A cruel blow: Rat's knight captures our hero's knight on C5.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to D3, and our hero's king takes E3, leaving E2 behind.

Rat answers by moving the knight from D3 to C5, while our hero slides the king across the board, from E3 to D4. With dungeon cunning, Rat brings the king to C6.

our hero captures the enemy pawn: the king leaps from D4 to C4.

Rat's pawn advances from A5 to A4. our hero advances the king from C4 to B4, and right after that rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the king to A7, while our hero's king takes B4, leaving A3 behind.

Rat answers by moving the king from A7 to B6, and our hero slides the king across the board, from B4 to C4. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to B4, and right after that rat's pawn advances from A4 to A3. our hero captures the enemy pawn: the king leaps from B4 to A3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
73
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
23 / 3
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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