Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the knight leaps from B5 to D4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the knight to F3, and right after that rat's king advances from E8 to D8. our hero advances the knight from F3 to D2; then rat sets the pawn on C4, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the knight leaps from C4 to A3.
Rat answers by moving the pawn from A5 to A4, while our hero slides the knight across the board, from A3 to B5. With dungeon cunning, Rat brings the king to C8.
our hero gives check with the knight on D6.
Rat's king advances from C8 to B8. our hero advances the knight from D6 to B5, and right after that rat sets the knight on D4, watching every square.
our hero captures the enemy knight: the knight leaps from B5 to D4.
From the dark, Rat pushes the king to B7, while our hero's knight takes E6, leaving D4 behind. Rat answers by moving the pawn from C7 to C6.
From D8, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on C6.
Rat's king advances from C8 to D7. our hero gives check with the knight on E5.
Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to D8, and our hero's knight takes E5, leaving G6 behind. Rat answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from E5 to D3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the knight to C1; then rat's pawn advances from E7 to E6.
our hero advances the knight from C1 to B3, and right after that rat sets the king on D7, watching every square. our hero gives check with the knight on C5.
From the dark, Rat pushes the king to D6, while our hero's knight takes A4, leaving C5 behind. Rat answers by moving the king from D6 to C7, and our hero slides the knight across the board, from A4 to B2.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the knight to C4. Rat's pawn falls on C4 and tears the knight from our hero.
our hero advances the king from E1 to D2. Rat gives check with the pawn on C3.
our hero claims the enemy pawn by landing on C3.
From the dark, Rat pushes the king to C8, and our hero's king takes B3, leaving C3 behind. Rat answers by moving the king from C8 to D8.
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to B3; then rat's pawn advances from E6 to E5.
our hero advances the king from B3 to C3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to C7, while our hero's king takes E4, leaving D3 behind. Rat answers by moving the king from C7 to D7.
our hero captures the enemy pawn: the king leaps from E4 to E5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.