Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's queen captures our hero's queen on H8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat sets the knight on B8, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D7, and our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from D7 to E6, while our hero slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the knight to D7.
our hero captures the enemy pawn: the king leaps from F4 to G4.
Rat's king advances from E6 to F7. our hero advances the pawn from H2 to H4. Rat gives check with the knight on E5.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to D3, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the bishop leaps from A3 to E7.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F4. Rat's king falls on E7 and tears the bishop from our hero.
our hero advances the king from G5 to H6; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on G5.
Rat gives check with the knight on F3.
our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat answers by moving the knight from F3 to D4, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to E6.
With a steady hand, our hero brings the pawn to F5. Rat gives check with the knight on F8.
our hero advances the king from G6 to F7, and right after that rat sets the pawn on C3, watching every square. our hero captures the enemy knight: the king leaps from F7 to F8.
From the dark, Rat pushes the king to D6, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the pawn to C2. our hero's pawn crowns on H8 and becomes a queen.
On C1, Rat promotes and gains a reinforcing queen.
our hero advances the king from F8 to G7. Rat gives check with the queen on A1.
Without hurry or fear, our hero places the king on H7. After toppling the queen on H8, Rat threatens our hero's king.
our hero captures the enemy queen: the king leaps from H7 to H8.
Rat answers by moving the king from D6 to E5, while our hero slides the pawn across the board, from F5 to F6. Rat's king falls on F6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to G8; then rat's king advances from F6 to E6. our hero advances the king from G8 to F8, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to G5, while our hero's king takes D7, leaving E7 behind.
Rat answers by moving the king from G5 to H5. our hero captures the enemy pawn: the king leaps from D7 to C7.
With dungeon cunning, Rat brings the king to H4. our hero claims the enemy pawn by landing on C6.
Rat's king advances from H4 to G4. our hero advances the king from C6 to B5; then rat sets the king on G3, watching every square.
our hero claims the enemy pawn by landing on A4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.