Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's knight lands on A3 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the knight to E2; then rat's king advances from E8 to D7.
our hero advances the knight from E2 to D4, and right after that rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the knight on C2.
From the dark, Rat pushes the king to D6. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to C2, and right after that rat's pawn advances from D5 to D4. From C4, our hero's knight forces Rat to defend.
Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the pawn to C5, and our hero's knight takes C6, leaving A5 behind. Rat answers by moving the king from E6 to D5.
From E7, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to C4. our hero captures the enemy pawn: the knight leaps from E7 to G6.
Rat's pawn advances from E5 to E4. our hero gives check with the knight on E5.
Rat sets the king on D5, watching every square, and without hurry or fear, our hero places the knight on G4. From the dark, Rat pushes the king to E6, while our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from E6 to F7, and our hero slides the pawn across the board, from H5 to H6. Check from Rat: the pawn plants itself on D3.
our hero claims the enemy pawn by landing on C3.
Rat's king advances from F7 to G6. our hero advances the king from C3 to C4; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to G7, and our hero's knight takes F6, leaving G4 behind.
Rat answers by moving the king from G7 to F7. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the knight to F6; then rat's king advances from G7 to H8.
our hero claims the enemy pawn by landing on C5.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to H6.
our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from H6 to G5, and our hero slides the knight across the board, from F6 to D5. With dungeon cunning, Rat brings the pawn to C6.
our hero claims the enemy pawn by landing on D3.
Rat's king advances from G5 to G6. our hero gives check with the knight on F4.
Rat sets the king on G5, watching every square. From E6, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G6 to H5. our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to H6. our hero captures the enemy pawn: the queen leaps from E8 to C6.
Rat's king advances from H6 to H5. Check: our hero tightens the net by bringing the knight to F4.
Rat sets the king on G5, watching every square. our hero gives check with the knight on H3.
From the dark, Rat pushes the king to G4. From F2, our hero's knight forces Rat to defend.
Rat answers by moving the king from G4 to F4. Check: our hero tightens the net by bringing the queen to C4.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the knight to E4, and right after that rat's king advances from F3 to F4.
From D6, our hero's knight forces Rat to defend.
Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to F6.
our hero gives check with the queen on F4.
Rat answers by moving the king from F6 to G7, while our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the queen to F6; then rat's king advances from H7 to G8. our hero advances the knight from D6 to F5, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the knight on H4. From the dark, Rat pushes the king to G8, while our hero's knight takes F5, leaving H4 behind.
Rat answers by moving the king from G8 to H7. our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to H8. Mate. our hero's queen on G7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.