Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from E3 to E4 and captures the enemy knight.
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
our hero advances the pawn from C2 to C4. Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the pawn on A4. Rat's pawn crowns on B1 and a hostile knight is born.
our hero's pawn takes D4, leaving D2 behind. Rat advances to D4 and claims our pawn.
our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.
Rat's pawn advances from D4 to D3. our hero advances the pawn from C4 to C5. Check from Rat: the pawn plants itself on D2.
Without hurry or fear, our hero places the king on D1. Rat advances to E5 and claims our pawn.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from E5 to D3.
A clean strike: our hero's pawn topples the knight on D3.
Check from Rat: the knight plants itself on C3.
From D1 to D2, our hero's king swallows Rat's pawn.
Rat moves the knight from C3 to A4 and topples our hero's pawn.
our hero advances the pawn from H4 to H5. Rat advances to C5 and claims our pawn.
From H5 to G6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's pawn takes D4, leaving D3 behind. Rat gives check with the knight on E4.
our hero slides the king across the board, from D2 to E3, and with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to G3, while rat's knight advances from D6 to E4.
From E3 to E4, our hero's king swallows Rat's knight.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to G7.
From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from G7 to H6; then our hero slides the pawn across the board, from G6 to G7. Rat advances to G7 and claims our pawn.
With a steady hand, our hero brings the king to F4, and rat's king advances from G7 to F7. A clean strike: our hero's king topples the pawn on G4.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to H8; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from H8 to G7, and right after that our hero slides the king across the board, from F3 to F4. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from A4 to A3. our hero advances the king from F4 to F5, and rat sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G8, and right after that our hero's king takes F6, leaving F5 behind.
Rat's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from F6 to E7. Rat's queen reaches A3 and threatens our hero's king.
With a steady hand, our hero brings the king to E8, and rat's queen advances from A3 to D6. our hero advances the pawn from G6 to G7.
Rat captures the pawn on C6 and puts our hero in check.
Without hurry or fear, our hero places the king on E7. Rat's queen reaches C5 and threatens our hero's king.
our hero's king takes D7, leaving E7 behind. Check from Rat: the queen plants itself on C6.
our hero slides the king across the board, from D7 to D8, and with dungeon cunning, Rat brings the queen to A6. A clean strike: our hero's king topples the pawn on C7.
Rat's queen reaches A7 and threatens our hero's king.
our hero advances the king from C7 to D8. Rat moves the king from G8 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the king to G6, and right after that our hero's king takes F8, leaving E8 behind.
Rat's edge falls on F7 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 57 s
- Moves
- 76
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 12 / 8
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 64% of the games on this floor.