Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from D2 to G5 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3; then rat's knight advances from C6 to B4.

our hero advances the bishop from C1 to D2, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

our hero activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from F7 to G7. our hero captures the enemy pawn: the queen leaps from D1 to D7.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on C7.

Rat's king advances from F7 to F8. our hero captures the enemy pawn: the queen leaps from C7 to E7.

Stealth. our hero's trap leaves Rat confused.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Rat pushes the pawn to A4.

Checkmate! our hero topples Rat and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
19
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (19 moves) lasted longer than 9% of the games on this floor.

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