Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on A3.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the knight to F3; then rat's king advances from E8 to F7.
our hero advances the knight from F3 to D4, and right after that rat sets the king on G8, watching every square. our hero captures the enemy pawn: the knight leaps from D4 to C6.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from G8 to G7; then our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Rat brings the king to F6.
our hero claims the enemy pawn by landing on A5.
Rat's king advances from F6 to E6; then our hero advances the pawn from E2 to E3. Rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E4, and from the dark, Rat pushes the pawn to C6. our hero captures the enemy pawn: the knight leaps from A5 to C6.
Rat answers by moving the king from F7 to G8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F8; then with a steady hand, our hero brings the pawn to E6.
Rat's pawn advances from G6 to G5. Check: our hero tightens the net by bringing the pawn to E7.
Rat sets the king on F7, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to G7. From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from G7 to G6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Rat brings the king to G7, and right after that with a steady hand, our hero brings the pawn to A4. Rat's king advances from G7 to F8; then our hero advances the rook from A1 to B1.
Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on B8, and from the dark, Rat pushes the pawn to G4.
our hero gives check with the rook on G8.
Rat answers by moving the king from G7 to H7. Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.