Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from D7 to D5. our hero advances the pawn from C2 to C3, and right after that rat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from A5 to A4. our hero advances the pawn from E2 to E3; then rat sets the knight on B7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the knight to D8.
our hero captures the pawn on E6 and leaves Rat in check.
Rat's king advances from D7 to C7. our hero advances the pawn from E3 to E4, and right after that rat sets the king on C8, watching every square.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
From the dark, Rat pushes the king to B7. our hero captures the pawn on C6 and leaves Rat in check.
Rat's king falls on C6 and tears the pawn from our hero.
our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the king to B5. our hero's pawn crowns on G8 and becomes a queen.
Rat's knight advances from D8 to C6. our hero advances the queen from G8 to C8; then rat sets the knight on B4, watching every square.
our hero gives check with the queen on B8.
From the dark, Rat pushes the king to A6. our hero captures the enemy knight: the pawn leaps from C3 to B4.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.