Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from F2 to F3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat's king advances from D8 to D7. our hero advances the pawn from H2 to H4; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to D7, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from E6 to F6, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to D4; then rat's king advances from F6 to G7. our hero advances the pawn from F4 to F5.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C3 to D4.
From the dark, Rat pushes the king to F6. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from E6 to E7. A cruel blow: Rat's king captures our hero's pawn on E7.
With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from E7 to D7. our hero advances the king from E1 to E2; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to E7, and our hero's king takes F4, leaving F3 behind.
Rat answers by moving the king from E7 to E8, while our hero slides the king across the board, from F4 to G5. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat's king advances from E8 to D7. our hero advances the king from G5 to F6, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the king to C6, while our hero's king takes F7, leaving F6 behind. Rat answers by moving the knight from F8 to E6, and our hero slides the pawn across the board, from G5 to G6.
Rat's knight reaches G5 and threatens our hero's king.
With a steady hand, our hero brings the king to F6, and right after that rat's knight advances from G5 to H3. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the knight to F2. our hero gives check with the queen on E6.
Rat answers by moving the king from D7 to D8, while our hero slides the king across the board, from F6 to F7. With dungeon cunning, Rat brings the knight to G4.
Check: our hero tightens the net by bringing the queen to E7.
Rat's king advances from D8 to C8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on B8, watching every square.
From D8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A7. our hero captures the pawn on C7 and leaves Rat in check.
Rat answers by moving the king from A7 to A6. And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2720 finished games (1153 wins, 439 losses, 1128 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.