Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B8.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H3; then rat's king advances from F8 to G7.
our hero claims the enemy pawn by landing on G4.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to A4, while our hero's king takes D2, leaving E1 behind.
Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to A6.
With a steady hand, our hero brings the king to C3, and right after that rat's knight advances from A6 to B8. our hero advances the king from C3 to B4; then rat sets the king on F6, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the pawn to C5, and our hero's king takes B5, leaving A4 behind. Rat answers by moving the knight from B8 to C6.
our hero claims the enemy knight by landing on C6.
With dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the king leaps from C6 to C5.
Rat's pawn advances from G6 to G5. our hero advances the pawn from A3 to A4, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F7, while our hero's king takes C6, leaving C5 behind.
Rat answers by moving the king from F7 to G8. our hero captures the enemy pawn: the king leaps from C6 to C7.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from G8 to H7.
our hero advances the pawn from A6 to A7; then rat sets the king on H8, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to H7, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the king from H7 to G6, while our hero slides the king across the board, from C6 to D5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to A6; then rat's king advances from F7 to G7.
our hero claims the enemy pawn by landing on E5.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the queen on B7. From the dark, Rat pushes the king to E8, while our hero's king takes E6, leaving E5 behind.
Rat answers by moving the king from E8 to F8. And it is checkmate: our hero ends the game on F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2720 finished games (1153 wins, 439 losses, 1128 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.