Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on F3 and defeats Rat's bishop!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from C6 to B8, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from E7 to E5.

our hero claims the enemy pawn by landing on E5.

Rat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G4. On B1, Rat promotes and gains a reinforcing bishop.

our hero advances the king from F2 to G3; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the knight to D7, and our hero's king takes F4, leaving G3 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the king across the board, from F4 to G5.

With dungeon cunning, Rat brings the bishop to C2. With a steady hand, our hero brings the king to H6; then rat's king advances from E7 to D7.

our hero advances the king from H6 to H7, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on D6.

From the dark, Rat pushes the king to C8. Check: our hero tightens the net by bringing the pawn to D7.

Rat's king falls on D7 and tears the pawn from our hero.

our hero slides the king across the board, from H7 to G7; then with dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to F8.

Rat gives check with the knight on D7.

our hero advances the king from F8 to G7; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the bishop to B3, and our hero's king takes F7, leaving G7 behind. Rat answers by moving the king from C6 to D5, while our hero slides the king across the board, from F7 to F6.

With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the king to E7; then rat's king advances from D5 to C6.

our hero advances the king from E7 to D8, and right after that rat sets the bishop on D5, watching every square. Without hurry or fear, our hero places the pawn on C4.

A cruel blow: Rat's bishop captures our hero's pawn on E6.

our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from A8 to B6, and our hero slides the king across the board, from D8 to E7.

With dungeon cunning, Rat brings the bishop to D7. With a steady hand, our hero brings the king to F6. Rat's bishop falls on G4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from F6 to G6.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the bishop to F3, and our hero's king takes F4, leaving G5 behind.

Rat answers by moving the king from C6 to B7. our hero claims the enemy bishop by landing on F3.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to E4.

A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero advances the king from E4 to D3, and right after that rat sets the king on B6, watching every square. our hero captures the enemy knight: the king leaps from D3 to C4.

From the dark, Rat pushes the pawn to C5, while our hero's king takes D5, leaving C4 behind. Rat answers by moving the king from B6 to A7.

our hero captures the enemy pawn: the king leaps from D5 to C5.

With dungeon cunning, Rat brings the king to B8. our hero claims the enemy pawn by landing on D4.

Rat's king advances from B8 to B7. our hero advances the king from D4 to C4; then rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to B6. our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat answers by moving the king from B6 to C7, while our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to B6; then rat's king advances from B8 to A8. our hero advances the king from B6 to C7, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to B8, while our hero's king takes D7, leaving C6 behind.

Rat answers by moving the king from B8 to A8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to D6, and right after that rat's king advances from B7 to C8. our hero advances the king from D6 to E7; then rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C8, and our hero's king takes E8, leaving E7 behind.

Rat answers by moving the king from C8 to B8, while our hero slides the king across the board, from E8 to D7. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the pawn to A6; then rat's king advances from A7 to A8. our hero advances the king from D7 to C7, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on C6. A cruel blow: Rat's king captures our hero's pawn on A6.

our hero's king takes C5, leaving C6 behind. Rat answers by moving the king from A6 to A7, and our hero slides the king across the board, from C5 to B5.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the king to B6, and right after that rat's king advances from A8 to B8.

our hero advances the king from B6 to C6; then rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on C7.

From the dark, Rat pushes the king to A7, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the king from A7 to B8, while our hero slides the king across the board, from C6 to D7.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to C6; then rat's king advances from A7 to A8.

our hero advances the king from C6 to B6, and right after that rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on A6.

From the dark, Rat pushes the king to C8, while our hero's king takes B6, leaving A6 behind. Rat answers by moving the king from C8 to D7, and our hero slides the king across the board, from B6 to C5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D5, and right after that rat's king advances from E7 to E8.

our hero advances the king from D5 to D6; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to C8, and our hero's king takes B6, leaving C6 behind. Rat answers by moving the king from C8 to D8, while our hero slides the king across the board, from B6 to B7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to C6; then rat's king advances from E8 to D8.

our hero advances the king from C6 to B7, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B6.

From the dark, Rat pushes the king to E7, while our hero's king takes C6, leaving B6 behind. Rat answers by moving the king from E7 to D8, and our hero slides the king across the board, from C6 to B7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 38 s
Moves
153
How it ended
draw
Captures (hero / opponent)
8 / 7
Material captured (hero / opponent)
12 / 7
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2716 finished games (1151 wins, 439 losses, 1126 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (153 moves) lasted longer than 96% of the games on this floor.

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